[fixed/closed]SPAT
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[fixed/closed]SPAT
by VladVoivode » 15 Aug 2014, 17:53
Hi all,
Okay, so I am still mystified by SPAT. Here's the deal: I have followed the instructions to the letter. I have created a singleton deck with no lands and added a SPAT card. I assign the SPAT created deck to myself and another deck - as it doesn't matter - to the AI.
When I try to play, I cannot play ANY spells. The AI plays them, and even casts MORE than one spell in a single turn.
Also, when playing with Planes, I am not clear how to Planeswalk.
I am having a blast playing gauntlets and duels but SPAT and Planeswaking games are giving me migraines.
Thanks all for any help! It could be that I'm overlooking something very simple.
Vlad
Okay, so I am still mystified by SPAT. Here's the deal: I have followed the instructions to the letter. I have created a singleton deck with no lands and added a SPAT card. I assign the SPAT created deck to myself and another deck - as it doesn't matter - to the AI.
When I try to play, I cannot play ANY spells. The AI plays them, and even casts MORE than one spell in a single turn.
Also, when playing with Planes, I am not clear how to Planeswalk.
I am having a blast playing gauntlets and duels but SPAT and Planeswaking games are giving me migraines.
Thanks all for any help! It could be that I'm overlooking something very simple.
Vlad
Last edited by BAgate on 06 Oct 2014, 23:58, edited 6 times in total.
Reason: closed
Reason: closed
- VladVoivode
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Re: SPAT
by Nexhro » 16 Aug 2014, 00:53
Yeah, SPAT is quite buggy.
Sometimes the one spell per turn limit only applies to the player while the AI can cast as many spells as it sees fit. On other occasions, it's vice versa.
I haven't experienced the bug you've described regarding the unability to cast spells, though. You might want to try downloading the attached .dck file and check if the problem is persistent when using that deck. I'd assign a deck that doesn't include any special rules card to the AI for testing purposes.
The game often crashes on either player's turn - sometimes with error dumps, sometimes without. Even if you construct a deck full of vanilla creatures, it.will.crash.
The infinite mana rule is problematic, too: the AI will abuse the living hell out of activated abilities that don't require tapping.
As for Planechase, make sure that both you and thw AI use a deck consisting of the actual deck and a Planechase rules card. If only one player has that rules card in the deck, neither player will be able to roll the Planar Die. You don't need to put specific Planes into the decks, as both players will use a shared Planes deck which includes all Planes available in Manalink. There might be a way to choose the Planes that are used, but I'm not familiar enough with the mode to tell you how.
Once you are in a game with two decks that have the Planechase rules card (+ actual cards to play with), you simply need to click the gold-bordered Planechase rules card to roll the die. The first roll of your turn costs
, the second costs
, the third
and so on and so forth. The amount of mana that has to be paid for the next roll is represented by counters that are automatically put on the Planechase rules card.
You will planeswalk from one plane to another when the planeswalker symbol comes up on the die. There is no animation for the roll in Manalink, but a popup window will provide information on its outcome.
Planechase mode seems to work fine; i haven't experienced any crashes, bugs or showstoppers during the handful of games I've played.
Sidenote: Seeing as these are bonus modes and considering that at any given time of Manalink's development the number of developers working on the code has been minimal, it really shouldn't be too surprising that stuff like SPAT has been overlooked. After all, there is still a long backlog of individual card bugs and missing functionality (Stifle and Misdirection being uncodeable, approximations, triggers not using stack, unability to process stack step by step, cards coded in ASM etc.) and I'm glad that the devs focus on these things rather than on alternative game modes.
EDH/Commander functionality has improved a lot thanks to Gargaroz and Korath, though
Sometimes the one spell per turn limit only applies to the player while the AI can cast as many spells as it sees fit. On other occasions, it's vice versa.
I haven't experienced the bug you've described regarding the unability to cast spells, though. You might want to try downloading the attached .dck file and check if the problem is persistent when using that deck. I'd assign a deck that doesn't include any special rules card to the AI for testing purposes.
The game often crashes on either player's turn - sometimes with error dumps, sometimes without. Even if you construct a deck full of vanilla creatures, it.will.crash.
The infinite mana rule is problematic, too: the AI will abuse the living hell out of activated abilities that don't require tapping.
As for Planechase, make sure that both you and thw AI use a deck consisting of the actual deck and a Planechase rules card. If only one player has that rules card in the deck, neither player will be able to roll the Planar Die. You don't need to put specific Planes into the decks, as both players will use a shared Planes deck which includes all Planes available in Manalink. There might be a way to choose the Planes that are used, but I'm not familiar enough with the mode to tell you how.
Once you are in a game with two decks that have the Planechase rules card (+ actual cards to play with), you simply need to click the gold-bordered Planechase rules card to roll the die. The first roll of your turn costs
, the second costs
, the third
and so on and so forth. The amount of mana that has to be paid for the next roll is represented by counters that are automatically put on the Planechase rules card.You will planeswalk from one plane to another when the planeswalker symbol comes up on the die. There is no animation for the roll in Manalink, but a popup window will provide information on its outcome.
Planechase mode seems to work fine; i haven't experienced any crashes, bugs or showstoppers during the handful of games I've played.
Sidenote: Seeing as these are bonus modes and considering that at any given time of Manalink's development the number of developers working on the code has been minimal, it really shouldn't be too surprising that stuff like SPAT has been overlooked. After all, there is still a long backlog of individual card bugs and missing functionality (Stifle and Misdirection being uncodeable, approximations, triggers not using stack, unability to process stack step by step, cards coded in ASM etc.) and I'm glad that the devs focus on these things rather than on alternative game modes.
EDH/Commander functionality has improved a lot thanks to Gargaroz and Korath, though
- Attachments
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___SPAT_Nex_Elves.zip- (1.06 KiB) Downloaded 76 times
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Re: [confirmed]SPAT
by Gargaroz » 16 Aug 2014, 12:17
Well, SPAT code was really old and buggy, it was not great deal to fix it, it works as it should in c8ae8c6
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [fixed]SPAT
by VladVoivode » 01 Oct 2014, 17:30
Hi all,
I have been insanely busy and so I didn't see the posts from Nexhro and Gargaroz. Thanks so much for your hard work! I am off to try SPAT mode as well as jumping into Planechase.
Best,
Vlad
I have been insanely busy and so I didn't see the posts from Nexhro and Gargaroz. Thanks so much for your hard work! I am off to try SPAT mode as well as jumping into Planechase.
Best,
Vlad
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Re: [fixed]SPAT
by Nexhro » 06 Oct 2014, 23:45
CoRM15 mini3:
Played around 10 quick games and didn't experience any crashes or dumps. The AI played by the rules, too.
Infinite mana still makes otherwise harmless cards like Flamekin Spitfire, Ant Queen or any spell with
in its cost a nightmare to play against, but I guess one could just put more thought into deck construction to avoid encouraging the AI to go nuts.
Mode works fine and is fixed.
Played around 10 quick games and didn't experience any crashes or dumps. The AI played by the rules, too.
Infinite mana still makes otherwise harmless cards like Flamekin Spitfire, Ant Queen or any spell with
in its cost a nightmare to play against, but I guess one could just put more thought into deck construction to avoid encouraging the AI to go nuts.Mode works fine and is fixed.
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