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[fixed/closed]Act on Impulse legacy effects vanish

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[fixed/closed]Act on Impulse legacy effects vanish

Postby Nexhro » 10 Sep 2014, 14:06

Describe the Bug:
Act on Impulse correctly exiles teh top three cards of its controller's library and creates 3 legacy effect cards. Those effect cards instantly vanish after being created, thus making the casting/playing of the exiled cards impossible.

Which card did behave improperly ?
Act on Impulse

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CoRM15, duel

What exactly should be the correct behavior/interaction ?
The legacy effect cards don't vanish until eot.

Are any other cards possibly affected by this bug ?
.
Attachments
ActOnImp1.zip
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Last edited by Aswan jaguar on 09 Feb 2016, 14:51, edited 4 times in total.
Reason: fixed/closed
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Re: Act on Impulse legacy effects vanish

Postby BAgate » 11 Sep 2014, 03:57

They are not all immediately destroyed, but some are (1st try 1 was, 2nd 2 were). Also, cards aren't listed in exiled zone.
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Re: [confirmed]Act on Impulse legacy effects vanish

Postby Gargaroz » 14 Sep 2014, 14:03

Fixed in 5165eda
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [fixed]Act on Impulse legacy effects vanish

Postby Nexhro » 23 Sep 2014, 01:59

Works properly as of CoRM15 mini2, except for playable/castable cards exiled by Act not being highlighted.
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Re: [still bugged]Act on Impulse legacy effects vanish

Postby BAgate » 23 Sep 2014, 02:18

Also, what is with the paired legacy cards? Shouldn't the base legacy have the text and the second be of the card effected?
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Re: [still bugged]Act on Impulse legacy effects vanish

Postby Gargaroz » 03 Oct 2014, 14:27

Nexhro, you mean you cannot play the exiled cards ?
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Re: [still bugged]Act on Impulse legacy effects vanish

Postby Nexhro » 03 Oct 2014, 14:35

Gargaroz wrote:Nexhro, you mean you cannot play the exiled cards ?
The player can play/cast the exiled cards fine, but their legacy cards' names are white, which usually indicates a card can't be cast/played. As I said, the card works properly - it's more of a cosmetic issue.

Compare to Mind's Desire, where the legacy effect cards use yellow/highlighted and/or white text, indicating which exiled card can be cast/played and which can't.
For example, if the player has already played a land that turn, legacy effect cards for land cards exiled with Mind's Desire will have white names. If that player hasn't played a land that turn, those legacy cards have yellow names which turn white as soon as a land has been played by that player.
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Re: [still bugged]Act on Impulse legacy effects vanish

Postby Aswan jaguar » 09 Feb 2016, 14:50

This has been fixed.
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Trying to squash some bugs and playtesting.
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