[fixed/closed]Act on Impulse legacy effects vanish
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[fixed/closed]Act on Impulse legacy effects vanish
by Nexhro » 10 Sep 2014, 14:06
Describe the Bug:
Act on Impulse correctly exiles teh top three cards of its controller's library and creates 3 legacy effect cards. Those effect cards instantly vanish after being created, thus making the casting/playing of the exiled cards impossible.
Which card did behave improperly ?
Act on Impulse
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CoRM15, duel
What exactly should be the correct behavior/interaction ?
The legacy effect cards don't vanish until eot.
Are any other cards possibly affected by this bug ?
.
Act on Impulse correctly exiles teh top three cards of its controller's library and creates 3 legacy effect cards. Those effect cards instantly vanish after being created, thus making the casting/playing of the exiled cards impossible.
Which card did behave improperly ?
Act on Impulse
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CoRM15, duel
What exactly should be the correct behavior/interaction ?
The legacy effect cards don't vanish until eot.
Are any other cards possibly affected by this bug ?
.
- Attachments
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ActOnImp1.zip- (5.01 KiB) Downloaded 99 times
Last edited by Aswan jaguar on 09 Feb 2016, 14:51, edited 4 times in total.
Reason: fixed/closed
Reason: fixed/closed
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Nexhro - Posts: 1613
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Re: Act on Impulse legacy effects vanish
by BAgate » 11 Sep 2014, 03:57
They are not all immediately destroyed, but some are (1st try 1 was, 2nd 2 were). Also, cards aren't listed in exiled zone.
Working on: housekeeping and archived reports
Re: [confirmed]Act on Impulse legacy effects vanish
by Gargaroz » 14 Sep 2014, 14:03
Fixed in 5165eda
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [fixed]Act on Impulse legacy effects vanish
by Nexhro » 23 Sep 2014, 01:59
Works properly as of CoRM15 mini2, except for playable/castable cards exiled by Act not being highlighted.
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Nexhro - Posts: 1613
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Re: [still bugged]Act on Impulse legacy effects vanish
by BAgate » 23 Sep 2014, 02:18
Also, what is with the paired legacy cards? Shouldn't the base legacy have the text and the second be of the card effected?
Working on: housekeeping and archived reports
Re: [still bugged]Act on Impulse legacy effects vanish
by Gargaroz » 03 Oct 2014, 14:27
Nexhro, you mean you cannot play the exiled cards ?
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: [still bugged]Act on Impulse legacy effects vanish
by Nexhro » 03 Oct 2014, 14:35
The player can play/cast the exiled cards fine, but their legacy cards' names are white, which usually indicates a card can't be cast/played. As I said, the card works properly - it's more of a cosmetic issue.Gargaroz wrote:Nexhro, you mean you cannot play the exiled cards ?
Compare to Mind's Desire, where the legacy effect cards use yellow/highlighted and/or white text, indicating which exiled card can be cast/played and which can't.
For example, if the player has already played a land that turn, legacy effect cards for land cards exiled with Mind's Desire will have white names. If that player hasn't played a land that turn, those legacy cards have yellow names which turn white as soon as a land has been played by that player.
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Re: [still bugged]Act on Impulse legacy effects vanish
by Aswan jaguar » 09 Feb 2016, 14:50
This has been fixed.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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