[fixed/closed]Hornet Nest crashes game
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[fixed/closed]Hornet Nest crashes game
by Nexhro » 10 Sep 2014, 14:18
Describe the Bug:
Attempting to cast Hornet Nest prompts the following dump
Which card did behave improperly ?
Hornet Nest
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CoRM15, duel
What exactly should be the correct behavior/interaction ?
Hornet Nest can be cast without crashing the client.
Are any other cards possibly affected by this bug ?
-
Attempting to cast Hornet Nest prompts the following dump
Then it shows a C++ Runtime Library error and then the client crashes.Assertion failed
functions/functions.c:9248
!(mode & DDBM_MUST_DAMAGE_OPPONENT) && "unimplemented for damage_dealt_to_me_arbitrary"
0: 0x023B4278
1: 0x023B43D9
2: 0x023913FD
3: 0x021B24BA
4: 0x023BEFF5
5: 0x0237BD1E
6: 0x00435A13
7: 0x00433AF9
8: 0x0043BF12
9: 0x004399BD
10: 0x0047902C
11: 0x004946E9
12: 0x775B3677
13: 0x77D69D72
14: 0x77D69D45
Which card did behave improperly ?
Hornet Nest
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CoRM15, duel
What exactly should be the correct behavior/interaction ?
Hornet Nest can be cast without crashing the client.
Are any other cards possibly affected by this bug ?
-
- Attachments
-
HorNest1.zip- (4.82 KiB) Downloaded 62 times
Last edited by BAgate on 15 Sep 2014, 04:29, edited 3 times in total.
Reason: closed
Reason: closed
-

Nexhro - Posts: 1613
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Re: [confirmed]Hornet Nest crashes game
by Gargaroz » 11 Sep 2014, 14:41
Fixed in da26eea
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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