[fixed/closed]Overload spells effects switched
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[fixed/closed]Overload spells effects switched
by Nexhro » 11 Sep 2014, 23:06
Describe the Bug:
Spells with overload have their effects switched. If a spell with overload is cast for its normal casting cost, the overload version of the spell resolves and vice versa. Tested with Cyclonic Rift, Downsize and Chemister's Trick.
For example, casting Cyclonic Rift for
will return all nonland permanents controleld by teh opponent to their owners' hands. casting Cyclonic Rift for
will prompt the player to target a nonland permanent and only returns the targetted card to its owner's hand.
Which card did behave improperly ?
Cyclonic Rift, Downsize and Chemister's Trick
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CoRM15, duel
What exactly should be the correct behavior/interaction ?
The regular effect and overload effect are not switched.
Are any other cards possibly affected by this bug ?
Most liekly affects all spells with overload.
Spells with overload have their effects switched. If a spell with overload is cast for its normal casting cost, the overload version of the spell resolves and vice versa. Tested with Cyclonic Rift, Downsize and Chemister's Trick.
For example, casting Cyclonic Rift for
will return all nonland permanents controleld by teh opponent to their owners' hands. casting Cyclonic Rift for
will prompt the player to target a nonland permanent and only returns the targetted card to its owner's hand.Which card did behave improperly ?
Cyclonic Rift, Downsize and Chemister's Trick
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CoRM15, duel
What exactly should be the correct behavior/interaction ?
The regular effect and overload effect are not switched.
Are any other cards possibly affected by this bug ?
Most liekly affects all spells with overload.
- Attachments
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CycRift1.zip- (6 KiB) Downloaded 69 times
Last edited by BAgate on 22 Sep 2014, 16:41, edited 3 times in total.
Reason: closed
Reason: closed
-

Nexhro - Posts: 1613
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Re: [confirmed]Overload spells effects switched
by Gargaroz » 19 Sep 2014, 13:07
All fixed in 8ca6788
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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