[fixed/closed]Daze can't be cast
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[fixed/closed]Daze can't be cast
by Nexhro » 11 Sep 2014, 23:20
Describe the Bug:
Daze can't be cast.
Which card did behave improperly ?
Daze
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CoRM15, duel
What exactly should be the correct behavior/interaction ?
Daze can be cast.
Are any other cards possibly affected by this bug ?
-
Daze can't be cast.
Which card did behave improperly ?
Daze
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CoRM15, duel
What exactly should be the correct behavior/interaction ?
Daze can be cast.
Are any other cards possibly affected by this bug ?
-
- Attachments
-
Daze1.zip- (6.08 KiB) Downloaded 69 times
Last edited by BAgate on 03 Dec 2014, 01:41, edited 7 times in total.
Reason: closed
Reason: closed
-

Nexhro - Posts: 1613
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Re: [confirmed]Daze can't be cast
by Gargaroz » 19 Sep 2014, 13:36
Fixed in 24d468c
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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Re: [fixed]Daze can't be cast
by Nexhro » 22 Sep 2014, 16:07
Can be cast as of CoRM15 mini2, but
1) No matter whether "Play normally" or "Bounce an Islands" (typo) is chosen, it will always ask its controller to choose an Island to bounce and not ask for mana to be paid, if that player controls an Island.
2) If its controller controls an Island and hence bug 1 occurs, the targeted spell's controller is not prompted to pay
and the targeted spell just resolves normally.
If Daze's controller doesn't control an Island, he/she is correctly prompted to pay
to cast it and the targeted spell's controller is prompted to pay
.
If
is not paid, the targeted spell is countered.
1) No matter whether "Play normally" or "Bounce an Islands" (typo) is chosen, it will always ask its controller to choose an Island to bounce and not ask for mana to be paid, if that player controls an Island.
2) If its controller controls an Island and hence bug 1 occurs, the targeted spell's controller is not prompted to pay
and the targeted spell just resolves normally.If Daze's controller doesn't control an Island, he/she is correctly prompted to pay
to cast it and the targeted spell's controller is prompted to pay
.If
is not paid, the targeted spell is countered.-

Nexhro - Posts: 1613
- Joined: 23 Jan 2014, 18:08
- Location: HRO, UTC +1
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Re: [still bugged]Daze can't be cast
by Gargaroz » 03 Oct 2014, 13:51
All fixed in e536feb
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [still bugged]Daze can't be cast
by BAgate » 19 Oct 2014, 11:53
Menu appears correctly, costs are correct.
1) when bouncing an island to pay there is no effect
2) when paying mana works as intended
3) at some times, and I couldn't detect a pattern as to when, when countering my own spells, rather than asking me to pay 1 or not it asked if I wanted to cast an interrupt for regeneration effects. No idea what was going on there.
1) when bouncing an island to pay there is no effect
2) when paying mana works as intended
3) at some times, and I couldn't detect a pattern as to when, when countering my own spells, rather than asking me to pay 1 or not it asked if I wanted to cast an interrupt for regeneration effects. No idea what was going on there.
Working on: housekeeping and archived reports
Re: [still bugged]Daze can't be cast
by Gargaroz » 05 Nov 2014, 17:18
Fixed 2 (and tested) in 0a1d503
Cannot repro 3, hopefully is fixed too.
Cannot repro 3, hopefully is fixed too.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
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