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[fixed/closed]Nephalia Drownyard - wrong cost & crashes

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[fixed/closed]Nephalia Drownyard - wrong cost & crashes

Postby HarlequinCasts » 13 Sep 2014, 16:56

Describe the Bug:
1) Nephalia Drownyard has an incorrect activation cost of 2UB instead of 1UB

2) Activating Nephalia Drownyard immediately crashes the game. Here is the offset:
Fault Module Name: Magic.exe
Fault Module Version: 7.0.0.0
Fault Module Timestamp: 4e000000
Exception Code: c0000005
Exception Offset: 0000208f
Which card did behave improperly ?
Nephalia Drownyard

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
M15 v1.1 Sept 2014

What exactly should be the correct behavior/interaction ?
Nephalia Drownyard activates for 1UB - no crash

Are any other cards possibly affected by this bug ?
NA
Attachments
nephalia.zip
(3.1 KiB) Downloaded 75 times
Last edited by BAgate on 22 Sep 2014, 11:56, edited 3 times in total.
Reason: closed
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Re: [confirmed]Nephalia Drownyard - wrong cost & crashes

Postby BAgate » 13 Sep 2014, 22:02

Strange, but in duel the mana cost is correct. Also at issue is that when you click onNephalia Drownyard it doesn't ask if you want mana or to mill, you have to cancel paying mana to get mana (might be a design decision but is a little weird).
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Re: [confirmed]Nephalia Drownyard - wrong cost & crashes

Postby Aswan jaguar » 14 Sep 2014, 09:22

The way it is designed if you click on it you are doomed to use it.The best way is like most others have: prompt which ability you want to use or cancel if use an ability then prompt the ability selected or cancel.

edit: The problem with the activation cost and crash has to be that Nephalia Drownyard isn't tapped when activated so you can use it's own mana also.

I can't confirm what Bagate says about activation cost being correct in duel for me both gauntlet or duel it is always wrong = 2UB.
Last edited by Aswan jaguar on 14 Sep 2014, 09:37, edited 1 time in total.
Reason: edit added more info about bug
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Trying to squash some bugs and playtesting.
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Re: [confirmed]Nephalia Drownyard - wrong cost & crashes

Postby Gargaroz » 19 Sep 2014, 20:12

Fixed in 5ce022a
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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