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[fixed/closed]Cluestones instantly sacrificed, bad draw

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[fixed/closed]Cluestones instantly sacrificed, bad draw

Postby Nexhro » 13 Sep 2014, 19:02

Describe the Bug:
1) When the player clicks o a Cluestone, for example Izzet Cluestone, the Cluestone is sacrificed before the player gets to choose what ability he/she wants to activate. If the doesn't have enough mana to theoretically pay for a CLuestones sac&draw ability, the Cluestone is sacrificed and asks the player what color of mana to add to his/her pool upon clicking on it.

This does not happen, if the Cluestone is clicked while a player is prompted to pay mana for a spell or ability.

2) If the player selects the sac&draw option, he/she draws a card without having to pay the ability's respective mana cost.

Which card did behave improperly ?
DGM Cluestone cycle (Izzet Cluestone, Golgari Cluestone etc.)

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CoRM15, duel

What exactly should be the correct behavior/interaction ?
Clicking a Cluestone doesn't cause it to be sacrificed.

A Cluestone's sac&draw ability requires its mana cost to be paid.

Are any other cards possibly affected by this bug ?
-
Attachments
Cluestone1.zip
(4.6 KiB) Downloaded 69 times
Last edited by BAgate on 22 Sep 2014, 16:09, edited 3 times in total.
Reason: closed
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Re: [confirmed]Cluestones instantly sacrificed, bad draw

Postby Gargaroz » 19 Sep 2014, 18:47

Fixed in 2c12348 for all Cluestones
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [fixed]Cluestones instantly sacrificed, bad draw

Postby Nexhro » 22 Sep 2014, 15:23

They work properly as of CoRM15 mini2.
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