[fixed/closed]Fecundity bad cancel for individual trigger
Describe the Bug:
Fecundity's "Draw 1 card" and "Do not draw" options are on the same line in the selection popup, effectively always resulting in a draw when a it triggers individually.
I could've sworn it worked in other games (in CoRM15).
When multiple creatures controlled by the same player die during the same combat damage step, Fecundity offers the option to draw a number of cards equal to the number of creatures that died (for example "Draw 3 cards"), to specify the number of cards to be drawn, or to cancel. Those options work fine.
These options are also provided when multiple creatures die to Damnation/Wrath of God, but not when they die to Shrivel, in which case it triggers for each creature individually (with the cancel-related bug).
Which card did behave improperly ?
Fecundity
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CoRM15, duel
What exactly should be the correct behavior/interaction ?
Fecundity's cancel option works for individual triggers.
Are any other cards possibly affected by this bug ?
-
Fecundity's "Draw 1 card" and "Do not draw" options are on the same line in the selection popup, effectively always resulting in a draw when a it triggers individually.
I could've sworn it worked in other games (in CoRM15).
When multiple creatures controlled by the same player die during the same combat damage step, Fecundity offers the option to draw a number of cards equal to the number of creatures that died (for example "Draw 3 cards"), to specify the number of cards to be drawn, or to cancel. Those options work fine.
These options are also provided when multiple creatures die to Damnation/Wrath of God, but not when they die to Shrivel, in which case it triggers for each creature individually (with the cancel-related bug).
Which card did behave improperly ?
Fecundity
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CoRM15, duel
What exactly should be the correct behavior/interaction ?
Fecundity's cancel option works for individual triggers.
Are any other cards possibly affected by this bug ?
-