[fixed/closed]Mulldrifter
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
[fixed/closed]Mulldrifter
by BAgate » 15 Sep 2014, 11:08
Describe the Bug:
Evoke costs 0 and causes you to loose 1 life
Which card did behave improperly ?
Mulldrifter
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 2014/9/14: Conspiracy for the recoding of M15 minipatch 1,duel
What exactly should be the correct behavior/interaction ?
evoke cost should be 2U
Are any other cards possibly affected by this bug ?
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Evoke costs 0 and causes you to loose 1 life
Which card did behave improperly ?
Mulldrifter
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 2014/9/14: Conspiracy for the recoding of M15 minipatch 1,duel
What exactly should be the correct behavior/interaction ?
evoke cost should be 2U
Are any other cards possibly affected by this bug ?
-
- Attachments
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mulldrifter.rar- (1.53 KiB) Downloaded 68 times
Last edited by BAgate on 28 Sep 2014, 23:59, edited 3 times in total.
Reason: closed
Reason: closed
Working on: housekeeping and archived reports
Re: Mulldrifter
by stassy » 15 Sep 2014, 12:36
confirmed, also :
- game make Mulldrifter highlighted as castable even if you don't have enough mana for normal or evoke cost.
- game make opponent turn into Lich when evoke choosen (also got a jumpscare when it did, totally got me by surprise...been playing Five Nights at Freddy's too much
)



- game make Mulldrifter highlighted as castable even if you don't have enough mana for normal or evoke cost.
- game make opponent turn into Lich when evoke choosen (also got a jumpscare when it did, totally got me by surprise...been playing Five Nights at Freddy's too much



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Re: [confirmed]Mulldrifter
by Gargaroz » 24 Sep 2014, 13:17
Evoka was severely bugged, it's fixed now as I reported in the other thread with the interaction with Sunscape Apprentice.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [fixed]Mulldrifter
by Nexhro » 28 Sep 2014, 22:32
No bad highlighting and no problems with evoke as of CoRM15 mini3. Fixed.
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