[fixed/closed]Basalt Monolith et al, ability not stopped
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[fixed/closed]Basalt Monolith et al, ability not stopped
by Nexhro » 15 Sep 2014, 23:55
Describe the Bug:
Neither Lavinia of the Tenth nor Stony Silence suppresses Basalt Monolith's second activated ability (untap). It seems not to be considered an activated ability.
Basalt's first abiliy interacts with Lavinia and Stony Silence as intended, so Operation Recode was a success in that regard.
Which card did behave improperly ?
Basalt Monolith
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CoRM15 mini, duel
What exactly should be the correct behavior/interaction ?
Basalt Monolith's untap ability is considered an activated ability by the client.
Are any other cards possibly affected by this bug ?
Also tested Grim Monolith -> same bug
Also tested Ethersworn Adjudicator -> same bug
Also tested Voltaic Key and Voltaic Construct -> no bug
Might also affect other artifacts' and/or nonartifact permanents' activated abilities. Seeing as Voltaic Key's and Voltaic Construct's abilities were correctly suppressed, it looks as though this only applies to self-untap abilities.
Neither Lavinia of the Tenth nor Stony Silence suppresses Basalt Monolith's second activated ability (untap). It seems not to be considered an activated ability.
Basalt's first abiliy interacts with Lavinia and Stony Silence as intended, so Operation Recode was a success in that regard.
Which card did behave improperly ?
Basalt Monolith
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CoRM15 mini, duel
What exactly should be the correct behavior/interaction ?
Basalt Monolith's untap ability is considered an activated ability by the client.
Are any other cards possibly affected by this bug ?
Also tested Grim Monolith -> same bug
Also tested Ethersworn Adjudicator -> same bug
Also tested Voltaic Key and Voltaic Construct -> no bug
Might also affect other artifacts' and/or nonartifact permanents' activated abilities. Seeing as Voltaic Key's and Voltaic Construct's abilities were correctly suppressed, it looks as though this only applies to self-untap abilities.
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Last edited by BAgate on 01 Oct 2014, 09:08, edited 3 times in total.
Reason: closed
Reason: closed
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Nexhro - Posts: 1613
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Re: [confirmed]Basalt Monolith untap not activated ability
by Gargaroz » 24 Sep 2014, 14:40
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [fixed]Basalt Monolith,untap not activated ability,Grim&
by Aswan jaguar » 24 Sep 2014, 14:44
For Ethersworn Adjudicator the other ability had also this problem.The fix is for both I hope.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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