[fixed/closed]Cyclone switched triggers
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
[fixed/closed]Cyclone switched triggers
by Nexhro » 16 Sep 2014, 23:55
Describe the Bug:
If Cyclone's controller pays for each wind counter on Cyclone during upkeep, Cyclone is sacrificed and deals no damage.
If that player doesn't pay the cost, Cyclone stays on the battlefield and deals damage equal to the number of wind counters on it to each creature and each player.
Which card did behave improperly ?
Cyclone
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CoRM15 mini, duel
What exactly should be the correct behavior/interaction ?
If Cyclone's controller pays for each wind counter on Cyclone during upkeep, it stays on the battlefield and deals damage equal to the number of wind counters on it to each creature and each player.
If that player doesn't pay the cost, Cyclone is sacrificed and deals no damage.
Are any other cards possibly affected by this bug ?
-
If Cyclone's controller pays for each wind counter on Cyclone during upkeep, Cyclone is sacrificed and deals no damage.
If that player doesn't pay the cost, Cyclone stays on the battlefield and deals damage equal to the number of wind counters on it to each creature and each player.
Which card did behave improperly ?
Cyclone
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CoRM15 mini, duel
What exactly should be the correct behavior/interaction ?
If Cyclone's controller pays for each wind counter on Cyclone during upkeep, it stays on the battlefield and deals damage equal to the number of wind counters on it to each creature and each player.
If that player doesn't pay the cost, Cyclone is sacrificed and deals no damage.
Are any other cards possibly affected by this bug ?
-
- Attachments
-
Cyclone1.zip- (3.32 KiB) Downloaded 58 times
Last edited by BAgate on 29 Sep 2014, 05:32, edited 3 times in total.
Reason: closed
Reason: closed
-

Nexhro - Posts: 1613
- Joined: 23 Jan 2014, 18:08
- Location: HRO, UTC +1
- Has thanked: 78 times
- Been thanked: 103 times
Re: [confirmed]Cyclone switched triggers
by Gargaroz » 27 Sep 2014, 15:20
Fixed in 9a0091d
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
2 posts
• Page 1 of 1
Who is online
Users browsing this forum: Baidu [Spider] and 6 guests
