[fixed/closed]Energy Flux bad trigger, dies
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[fixed/closed]Energy Flux bad trigger, dies
by Nexhro » 17 Sep 2014, 01:37
Describe the Bug:
1) Energy Flux, if controlled by the player, instantly dies when a player declines to pay
for an artifact he/she controls. The artifact for which the payment was declined remains on the battlefield.
2) Energy Flux, if controlled by the AI, will die at the beginning of the next upkeep after it has entered the battlefield, prompting a help text reading ", Tap
" instead of the selection popup that an Energy Flux controlled by the player prompts. Pay
or not doesn't make a difference - nothing gets sacrificed except for AI's Energy Flux itself.
Which card did behave improperly ?
Energy Flux
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CoRM15 mini, duel
What exactly should be the correct behavior/interaction ?
Energy Flux doesn't die unless it's destroyed.
An artifact for which the payment was declined is sacrificed.
Are any other cards possibly affected by this bug ?
-
1) Energy Flux, if controlled by the player, instantly dies when a player declines to pay
for an artifact he/she controls. The artifact for which the payment was declined remains on the battlefield.2) Energy Flux, if controlled by the AI, will die at the beginning of the next upkeep after it has entered the battlefield, prompting a help text reading ", Tap
" instead of the selection popup that an Energy Flux controlled by the player prompts. Pay
or not doesn't make a difference - nothing gets sacrificed except for AI's Energy Flux itself.Which card did behave improperly ?
Energy Flux
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CoRM15 mini, duel
What exactly should be the correct behavior/interaction ?
Energy Flux doesn't die unless it's destroyed.
An artifact for which the payment was declined is sacrificed.
Are any other cards possibly affected by this bug ?
-
- Attachments
-
EnFlux1.zip- (3.54 KiB) Downloaded 57 times
Last edited by BAgate on 17 Oct 2014, 07:37, edited 5 times in total.
Reason: closed
Reason: closed
-

Nexhro - Posts: 1613
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Re: [confirmed]Energy Flux bad trigger, dies
by Gargaroz » 27 Sep 2014, 15:39
All fixed in 48627a6
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [still bugged]Energy Flux bad trigger, dies
by BAgate » 29 Sep 2014, 05:10
1) when controlled by player appears to work correctly
2) when controlled by AI all but 1 artifact are sacrificed without asking and then you are given the chance to pay 2 or cancel with correct results.
3) not really a bug, but is there any way to make these actual triggers (similar to Wanderlust, etc), that way you know which artifact you are paying for if you have multiple of a given one.
2) when controlled by AI all but 1 artifact are sacrificed without asking and then you are given the chance to pay 2 or cancel with correct results.
3) not really a bug, but is there any way to make these actual triggers (similar to Wanderlust, etc), that way you know which artifact you are paying for if you have multiple of a given one.
- Attachments
-
energy flux.rar- (2 KiB) Downloaded 56 times
Working on: housekeeping and archived reports
Re: [still bugged]Energy Flux bad trigger, dies
by Gargaroz » 11 Oct 2014, 13:03
All fixed in 31ffce5 and added a "targeted" sign to hel you identify the artifact you're paying for.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
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