Page 1 of 1

[fixed/closed]Energy Flux bad trigger, dies

PostPosted: 17 Sep 2014, 01:37
by Nexhro
Describe the Bug:
1) Energy Flux, if controlled by the player, instantly dies when a player declines to pay {2} for an artifact he/she controls. The artifact for which the payment was declined remains on the battlefield.

2) Energy Flux, if controlled by the AI, will die at the beginning of the next upkeep after it has entered the battlefield, prompting a help text reading ", Tap {2}" instead of the selection popup that an Energy Flux controlled by the player prompts. Pay {2} or not doesn't make a difference - nothing gets sacrificed except for AI's Energy Flux itself.

Which card did behave improperly ?
Energy Flux

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CoRM15 mini, duel

What exactly should be the correct behavior/interaction ?
Energy Flux doesn't die unless it's destroyed.

An artifact for which the payment was declined is sacrificed.

Are any other cards possibly affected by this bug ?
-

Re: [confirmed]Energy Flux bad trigger, dies

PostPosted: 27 Sep 2014, 15:39
by Gargaroz
All fixed in 48627a6

Re: [still bugged]Energy Flux bad trigger, dies

PostPosted: 29 Sep 2014, 05:10
by BAgate
1) when controlled by player appears to work correctly

2) when controlled by AI all but 1 artifact are sacrificed without asking and then you are given the chance to pay 2 or cancel with correct results.

3) not really a bug, but is there any way to make these actual triggers (similar to Wanderlust, etc), that way you know which artifact you are paying for if you have multiple of a given one.

Re: [still bugged]Energy Flux bad trigger, dies

PostPosted: 11 Oct 2014, 13:03
by Gargaroz
All fixed in 31ffce5 and added a "targeted" sign to hel you identify the artifact you're paying for.