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[fixed/closed]Gloom no effect

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[fixed/closed]Gloom no effect

Postby Nexhro » 17 Sep 2014, 02:20

Describe the Bug:
Gloom doesn't affect the casting cost of white (or any otehr color's) spells, nor does it affect the activation cost of white enchantments.

Which card did behave improperly ?
Gloom

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CoRM15 mini, duel

What exactly should be the correct behavior/interaction ?
Gloom increases the casting cost of white spells and the activation cost of white enchantments by {3}.

Are any other cards possibly affected by this bug ?
-
Attachments
Gloom1.zip
(2.98 KiB) Downloaded 72 times
Last edited by BAgate on 17 Oct 2014, 07:54, edited 5 times in total.
Reason: closed
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Re: [confirmed]Gloom no effect

Postby Gargaroz » 28 Sep 2014, 12:09

Actully the second ability works, it's the first that is bugged.
Fixed in 2670348
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Gloom no effect

Postby Nexhro » 28 Sep 2014, 12:40

Gargaroz wrote:Actully the second ability works [...]
In the savegame, Soul Snare can be activated despite Gloom being on the battlefield.

Also tested with Greater Realm of Preservation -> same bug
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Re: [fixed]Gloom no effect

Postby Nexhro » 29 Sep 2014, 00:40

As of CoRM15 mini3, white spells cost {3} more to cast for each copy of Gloom on the battlefield.

White enchantments' activated abilities are still not affected (tested with Soul Snare and Greater Realm of Preservation).
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Re: [still bugged]Gloom no effect

Postby Gargaroz » 10 Oct 2014, 22:31

Fixed (and tested) in 1001f08
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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