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[fixed/closed]Library of Alexandria activations cost mana

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[fixed/closed]Library of Alexandria activations cost mana

Postby Nexhro » 17 Sep 2014, 15:46

Describe the Bug:
When the player attempts to activate Library of Alexandria while he/she has 7 cards in hand, it prompts him/her to pay {2} before the mode selection window pops up. Library is also tapped before that window pops up.
Choosing "Draw a card" from that window, results in the player being asked to pay an additional {1}. Then that player draws a card.

Choosing "Cancel" neither untaps Library, nor does it re-add the initial {2} back to the respective player's mana pool.

Choosing "Produce mana" or having less/more than 7 cards in hand and then activating Library correctly adds {1} to Library's controller's mana pool.

Which card did behave improperly ?
Library of Alexandria

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CoRM15 mini, duel

What exactly should be the correct behavior/interaction ?
Activating Library of Alexandria, doesn't cost mana.

No additional cost is charged for choosing Library's draw ability.

At best, Library is tapped after a mode has been chosen, so it stays untapped when "Cancel" is chosen.

Are any other cards possibly affected by this bug ?
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Attachments
LibOAl1.zip
(3.71 KiB) Downloaded 49 times
Last edited by BAgate on 17 Oct 2014, 11:18, edited 3 times in total.
Reason: closed
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Re: [confirmed]Library of Alexandria activations cost mana

Postby Aswan jaguar » 26 Sep 2014, 15:34

Also if a player has 7 cards and tries to use his Library of Alexandria to get mana the game hard crashes directly to windows(at least using autotap).
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Trying to squash some bugs and playtesting.
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Re: [confirmed]Library of Alexandria activations cost mana

Postby Gargaroz » 08 Oct 2014, 13:50

All fixed in 1cdf701
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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