[fixed/closed]Wormwood Treefolk ability crashes game
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[fixed/closed]Wormwood Treefolk ability crashes game
by Nexhro » 18 Sep 2014, 22:40
Describe the Bug:
When either of Wormwood Treefolk's activated abilities is activated, the game prompts the player to select target creature. If a creature is then clicked, the following error message appears before the client crashes:
Wormwood Treefolk
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CoRM15 mini, duel
What exactly should be the correct behavior/interaction ?
Wormwood Treefolk's abilities don't ask for targets and don't make the client crash.
Are any other cards possibly affected by this bug ?
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When either of Wormwood Treefolk's activated abilities is activated, the game prompts the player to select target creature. If a creature is then clicked, the following error message appears before the client crashes:
Which card did behave improperly ?Wrong parameters at address: 0x4a65af
eax = 0xffffffff
ecx = 0xffffffff
Wormwood Treefolk
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CoRM15 mini, duel
What exactly should be the correct behavior/interaction ?
Wormwood Treefolk's abilities don't ask for targets and don't make the client crash.
Are any other cards possibly affected by this bug ?
-
- Attachments
-
WormTree1.zip- (3.68 KiB) Downloaded 69 times
Last edited by BAgate on 20 Oct 2014, 05:56, edited 3 times in total.
Reason: closed
Reason: closed
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Nexhro - Posts: 1613
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Re: [confirmed]Wormwood Treefolk ability crashes game
by Gargaroz » 30 Sep 2014, 13:14
Fixed in bccc1bc
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
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