It is currently 08 Jul 2021, 05:08
   
Text Size

[duplicate]White Ward goes to graveyard when cast

Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins

[duplicate]White Ward goes to graveyard when cast

Postby Nexhro » 18 Sep 2014, 23:14

Describe the Bug:
1) When White Ward resolves, it is put into its owner's graveyard.

2) The targeted creature has protection from white for 2 steps/phases. If White Ward is cast during the pre-combat main phase, the effect will end when that turn's combat phase ends. If it is cast during the post-combat main phase, the effect will end when that turn's cleanup step ends.

Which card did behave improperly ?
White Ward

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CoRM15 mini, duel

What exactly should be the correct behavior/interaction ?
When White Ward resolves it is attached to the targeted creature.

The targeted creature has protection from white as long as it is enchanted by White Ward.

Are any other cards possibly affected by this bug ?
-
Attachments
WhiWar1.zip
(3.94 KiB) Downloaded 73 times
Last edited by Aswan jaguar on 21 Mar 2021, 12:53, edited 7 times in total.
Reason: duplicate - left the new one with more info
User avatar
Nexhro
 
Posts: 1613
Joined: 23 Jan 2014, 18:08
Location: HRO, UTC +1
Has thanked: 78 times
Been thanked: 103 times

Re: [confirme]White Ward goes to graveyard, protection tempo

Postby Gargaroz » 30 Sep 2014, 13:41

Sopposedly, the kind of special protection given by the Wards is handle by the "protection_from..." family of function, which is hardcoded. Until Korath returns, I cannot fixed this.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

Re: [confirme]White Ward goes to graveyard, protection tempo

Postby Aswan jaguar » 30 Sep 2014, 13:54

Gargaroz the main problem here it seems to be caused by the fact that White Ward acts like an instant (bug 1) = it goes to graveyard instantly and (bug 2 which seems to be affected by bug 1) protects for a while instead of all the time. wrong
edit: Gargaroz says here what breaks this.
viewtopic.php?f=86&t=18710#p201613
Last edited by Aswan jaguar on 03 Oct 2019, 14:06, edited 1 time in total.
Reason: edit
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 7450
Joined: 13 May 2010, 12:17
Has thanked: 639 times
Been thanked: 351 times


Return to Archived Reports

Who is online

Users browsing this forum: Baidu [Spider] and 6 guests


Who is online

In total there are 7 users online :: 1 registered, 0 hidden and 6 guests (based on users active over the past 10 minutes)
Most users ever online was 1922 on 07 Jun 2021, 06:01

Users browsing this forum: Baidu [Spider] and 6 guests

Login Form