[fixed/closed]Wand of Denial costs 2 to activate
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[fixed/closed]Wand of Denial costs 2 to activate
by Nexhro » 02 Oct 2014, 12:44
Describe the Bug:
Wand of Denial's activated ability costs
to activate.
Which card did behave improperly ?
Wand of Denial
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CoRM15 mini3, duel
What exactly should be the correct behavior/interaction ?
Wand of Denial's activated ability doesn't cost mana to activate.
Are any other cards possibly affected by this bug ?
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Wand of Denial's activated ability costs
to activate.Which card did behave improperly ?
Wand of Denial
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CoRM15 mini3, duel
What exactly should be the correct behavior/interaction ?
Wand of Denial's activated ability doesn't cost mana to activate.
Are any other cards possibly affected by this bug ?
-
- Attachments
-
WanODen1.zip- (3.19 KiB) Downloaded 69 times
Last edited by BAgate on 22 Oct 2014, 00:10, edited 3 times in total.
Reason: closed
Reason: closed
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Nexhro - Posts: 1613
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Re: Wand of Denial costs 2 to activate
by Aswan jaguar » 03 Oct 2014, 13:59
1- It also puts the selected card on the bottom of the selected player's library instead of putting it into the selected player's graveyard.
2- And the prompt menu also asks to "Pay 2 life and put that on botto"
instead of "Pay 2 life & put into graveyard"
2- And the prompt menu also asks to "Pay 2 life and put that on botto"
instead of "Pay 2 life & put into graveyard"
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed]Wand of Denial costs 2 to activate
by Gargaroz » 16 Oct 2014, 15:44
All fixed in 3b9c47d
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: [all fixed]Wand of Denial costs 2 to activate
by Nexhro » 21 Oct 2014, 22:56
Correct selection popup text, mill instead of putting on bottom, no activation cost beyond tapping - all fixed as of CoRM15 mini5.
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Nexhro - Posts: 1613
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