[engine limitation]Imprison no ability trigger, bad combat
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[engine limitation]Imprison no ability trigger, bad combat
by Nexhro » 03 Oct 2014, 01:58
Describe the Bug:
1) Imprison doesn't trigger off activated abilities with
in their activation costs of the creature it's enchanting.
2) When enchanted creature attacks or blocks and
is paid for imprison's triggered ability, Imprison is tapped instead of the enchanted creature and the creature is not removed from combat.
Which card did behave improperly ?
Imprison
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CoRM15 mini3, duel
What exactly should be the correct behavior/interaction ?
Imprison triggers off activated abilities with
in their activation costs of the creature it's enchanting.
When enchanted creature attacks or blocks and
is paid for imprison's triggered ability, that creature is tapped and removed from combat.
Are any other cards possibly affected by this bug ?
-
1) Imprison doesn't trigger off activated abilities with
in their activation costs of the creature it's enchanting.2) When enchanted creature attacks or blocks and
is paid for imprison's triggered ability, Imprison is tapped instead of the enchanted creature and the creature is not removed from combat.Which card did behave improperly ?
Imprison
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CoRM15 mini3, duel
What exactly should be the correct behavior/interaction ?
Imprison triggers off activated abilities with
in their activation costs of the creature it's enchanting.When enchanted creature attacks or blocks and
is paid for imprison's triggered ability, that creature is tapped and removed from combat.Are any other cards possibly affected by this bug ?
-
- Attachments
-
Imprison1.zip- (3.97 KiB) Downloaded 69 times
Last edited by Aswan jaguar on 02 Nov 2014, 17:05, edited 2 times in total.
Reason: engine limitation
Reason: engine limitation
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Nexhro - Posts: 1613
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Re: [confirmed]Imprison no ability trigger, bad combat
by Gargaroz » 16 Oct 2014, 14:03
Actually, the "counter ability" part was never coded as it's impossible to discriminate between the various activation legacy.
The other bug is fixed in 8f57b03
The other bug is fixed in 8f57b03
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Imprison no ability trigger, bad combat
by Aswan jaguar » 16 Oct 2014, 14:14
Yes,but what about all the other creature cards that have an activation cost and don't need a legacy to be activated,why don't we make it work at least with those?Gargaroz wrote:Actually, the "counter ability" part was never coded as it's impossible to discriminate between the various activation legacy.
The other bug is fixed in 8f57b03
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed]Imprison no ability trigger, bad combat
by Gargaroz » 02 Nov 2014, 16:35
I meant: in Manalink, when a card is activated, a invisible legacy card is created to carry on that card code (is needed as some cards requires its own sacrifice to activate).
By parsing that legacies we could know some information about the source card, but no the kind of information Imprison needs to function (and this is the reason why it wasn't coded back in the days, I suspect).
By parsing that legacies we could know some information about the source card, but no the kind of information Imprison needs to function (and this is the reason why it wasn't coded back in the days, I suspect).
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
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