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[fixed/clos]Overload spells do nothing if mana<overload cost

PostPosted: 04 Oct 2014, 00:14
by Nexhro
Describe the Bug:
Spells with overload don't prompt the player to choose a target, instead automatically resolve, and do nothing upon resolution, if a player attempts to cast such a spell while he/she does not have enough mana to pay for the respective spell's overload cost.

For example, if I control three Islands and click on Cyclonic Rift, I'm prompted to pay {1} {U}. After I've paid that cost, the spell resolves, but nothing happens.

The overloaded and non-overloaded portions of the tested spells worked fine when enough mana to pay for the overload cost was available.

Which card did behave improperly ?
Tested Cyclonic Rift, Mizzium Mortars and Vandalblast - likely affects all overload cards

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CoRM15 mini3, duel

What exactly should be the correct behavior/interaction ?
The non-overloaded portion of a card with overload works, regardless of how much mana its controller has available.

Are any other cards possibly affected by this bug ?
-

Last report regarding overload spells is located here.

Re: [confirme]Overload spells do nothing if mana < overload

PostPosted: 17 Oct 2014, 14:44
by Gargaroz
Fixed in a23db61