[fixed/closed]Spoils of War is pretty messy
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[fixed/closed]Spoils of War is pretty messy
by Nexhro » 06 Oct 2014, 19:08
Describe the Bug:
1) Casting Spoils of War for the first time after starting Manalink, prompts the following dump:
2) Targeting less than or exactly X creatures and then hitting cancel will result in neither auto mode nor manual mode putting any counters on any creature (manual mode doesn't even prompt the value determination popup). Instead, all targeted creatures get a prohibition sign which they will keep for the remainder of the game.
3) When more than X creatures are chosen, manual mode will not display what creature it is currently inquiring about, i.e. the player doesn't get to see what creature(s) the counters will end up on. Creatures that have been targeted, but didn't get counters, will recieve a prohibition sign.
4) In manual mode, the value determination popup will keep popping up after all counters have been distributed. It seems like it pops up one additional time for each time the value had been set to something above 0.
For example, if X=4, I target 5 creatures and choose "2" for the first two value determination popups, I will be asked to determine a number of counters two more times.
Auto mode seems to work fine if more than X creatures are targeted (always puts all X counters on the creature with the biggest power amongst creatures Spoils' controller controls).
Which card did behave improperly ?
Spoils of War
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CoRM15 mini3, duel
What exactly should be the correct behavior/interaction ?
Spoils of War is not that messy.
Are any other cards possibly affected by this bug ?
-
1) Casting Spoils of War for the first time after starting Manalink, prompts the following dump:
- Dump | Open
- bad parameters
get_card_instance(-1, -1)
0: 0x023B78A8
1: 0x0237561E
2: 0x0238C3AC
3: 0x0212644D
4: 0x023C2695
5: 0x0237F3AE
6: 0x00435A13
7: 0x00433AF9
8: 0x0043BF12
9: 0x004399BD
10: 0x0047902C
11: 0x004946E9
12: 0x76023677
13: 0x77DC9D72
14: 0x77DC9D45
2) Targeting less than or exactly X creatures and then hitting cancel will result in neither auto mode nor manual mode putting any counters on any creature (manual mode doesn't even prompt the value determination popup). Instead, all targeted creatures get a prohibition sign which they will keep for the remainder of the game.
3) When more than X creatures are chosen, manual mode will not display what creature it is currently inquiring about, i.e. the player doesn't get to see what creature(s) the counters will end up on. Creatures that have been targeted, but didn't get counters, will recieve a prohibition sign.
4) In manual mode, the value determination popup will keep popping up after all counters have been distributed. It seems like it pops up one additional time for each time the value had been set to something above 0.
For example, if X=4, I target 5 creatures and choose "2" for the first two value determination popups, I will be asked to determine a number of counters two more times.
Auto mode seems to work fine if more than X creatures are targeted (always puts all X counters on the creature with the biggest power amongst creatures Spoils' controller controls).
Which card did behave improperly ?
Spoils of War
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CoRM15 mini3, duel
What exactly should be the correct behavior/interaction ?
Spoils of War is not that messy.
Are any other cards possibly affected by this bug ?
-
- Attachments
-
SpoOWar1.zip- (3.14 KiB) Downloaded 72 times
Last edited by BAgate on 29 Dec 2014, 13:45, edited 7 times in total.
Reason: closed
Reason: closed
-

Nexhro - Posts: 1613
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Re: [confirmed]Spoils of War is pretty messy
by Gargaroz » 19 Oct 2014, 14:14
Fixed in 34ce97a
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [still bugged]Spoils of War is pretty messy
by BAgate » 21 Oct 2014, 01:47
1) Spoils of War highlights as castable if mana available (x-1)B, not XB
2) when manually distributing counters it doesn't show which creature it is talking about when it mentions how many counters for this creature
3) when distributing counters manually you don't have to distribute all of them
4) spell can't be cancelled once a creature is selected. Could there be a cancel and done button?
2) when manually distributing counters it doesn't show which creature it is talking about when it mentions how many counters for this creature
3) when distributing counters manually you don't have to distribute all of them
4) spell can't be cancelled once a creature is selected. Could there be a cancel and done button?
Working on: housekeeping and archived reports
Re: [still bugged]Spoils of War is pretty messy
by Gargaroz » 09 Nov 2014, 02:02
Fixed bug 1-3 in 15912c9
For 4... Just think a bit more before casting it or don't select anything.
For 4... Just think a bit more before casting it or don't select anything.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [still bugged]Spoils of War is pretty messy
by BAgate » 02 Dec 2014, 01:53
1) cancelling after selecting less than x creatures causes client to freeze
2) when distributing counters via 'auto' the numbers are wrong. With x=3 distributed among 3 creatures the 1st creature chosen gets 2 counters and the others get 1.
2) when distributing counters via 'auto' the numbers are wrong. With x=3 distributed among 3 creatures the 1st creature chosen gets 2 counters and the others get 1.
Working on: housekeeping and archived reports
Re: [still bugged]Spoils of War is pretty messy
by Gargaroz » 05 Dec 2014, 17:22
Fixed both in d5a25fc
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
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