[fixed/closed]Merfolk Wizard tokens are 1/0
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
[fixed/closed]Merfolk Wizard tokens are 1/0
by BAgate » 10 Oct 2014, 01:58
Describe the Bug:
merfolk wizard tokens (at least as produced by Stonybrook Schoolmaster) are 1/0
Which card did behave improperly ?
merfolk wizard tokens
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 2014/9/28: Conspiracy for the recoding of M15 minipatch 3,duel
What exactly should be the correct behavior/interaction ?
They should be 1/1
Are any other cards possibly affected by this bug ?
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merfolk wizard tokens (at least as produced by Stonybrook Schoolmaster) are 1/0
Which card did behave improperly ?
merfolk wizard tokens
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 2014/9/28: Conspiracy for the recoding of M15 minipatch 3,duel
What exactly should be the correct behavior/interaction ?
They should be 1/1
Are any other cards possibly affected by this bug ?
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- Attachments
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merfolk wizard.rar- (2.45 KiB) Downloaded 70 times
Last edited by BAgate on 06 Dec 2014, 08:04, edited 3 times in total.
Reason: closed
Reason: closed
Working on: housekeeping and archived reports
Re: [confirmed]Merfolk Wizard tokens are 1/0
by Aswan jaguar » 10 Oct 2014, 15:08
I had reported them for Summon the School and got fixed,I don't know if that fix is also for the Stonybrook Schoolmaster blue Merfolk Wizard tokens.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: [confirmed]Merfolk Wizard tokens are 1/0
by BAgate » 10 Oct 2014, 21:35
Do you know where you reported it before? I ran a few searches and couldn't find it.
Working on: housekeeping and archived reports
Re: [confirmed]Merfolk Wizard tokens are 1/0
by Nexhro » 10 Oct 2014, 22:10
It was reported as a new bug in another thread here.BAgate wrote:Do you know where you reported it before? I ran a few searches and couldn't find it.
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Re: [confirmed]Merfolk Wizard tokens are 1/0
by BAgate » 11 Oct 2014, 21:40
Not fixed by that fix.
Working on: housekeeping and archived reports
Re: [confirmed]Merfolk Wizard tokens are 1/0
by Gargaroz » 30 Oct 2014, 00:49
fixed in 137a9e3
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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