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[fixed/closed]Figure of Destiny doesn't become spirit

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[fixed/closed]Figure of Destiny doesn't become spirit

Postby Nexhro » 23 Oct 2014, 23:51

Describe the Bug:
1) When Figure of Destiny's first activated ability is activated, it correctly becomes 2/2, but doesn't become a Spirit in addition to its other creature types. Due to the way the card is coded, its other activated abilities can't be activated and are greyed out in the mode selection popup after it has become a 2/2.

2) The second activated ability can't be activated unless the first activated ability has been activated first. The thrid activated ability can't be activated unless the second ability has been activated first.

Which card did behave improperly ?
Figure of Destiny

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CoRM15 mini5, duel

What exactly should be the correct behavior/interaction ?
When Figure of Destiny's first activated ability is activated, it becomes a 2/2 Kithkin Spirit.

Each of Figure's abilities can be activated at any time. Figure's creature type should be checked when such an ability resolves, not before.

Are any other cards possibly affected by this bug ?
-
Attachments
FoD1.zip
(3.78 KiB) Downloaded 67 times
Last edited by BAgate on 31 Dec 2014, 09:09, edited 5 times in total.
Reason: closed
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Re: [confirmed]Figure of Destiny doesn't become spirit

Postby Gargaroz » 11 Nov 2014, 16:30

Subtype bug fixed in 55ea291
Second bug fixed in a1c1a0a
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- Current / medium term task: adjusting the code for making Misdirection and such usable
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Re: [still bugged]Figure of Destiny doesn't become spirit

Postby BAgate » 28 Nov 2014, 03:22

Bug 1) appears to work, but why doesn't Adaptive Automaton recognize the new subtypes?

Bug 2) not fixed. You can only activate the abilities in order (although you can activate prior ones).
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Re: [still bugged]Figure of Destiny doesn't become spirit

Postby Gargaroz » 03 Dec 2014, 16:49

Bug 2 fixed in 5a7ae32
Interaction with Adaptive Automaton fixed in a694698
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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