[fixed/close]Mardu Hordechief triggers when opponent damaged
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[fixed/close]Mardu Hordechief triggers when opponent damaged
by stassy » 17 Nov 2014, 10:44
Describe the Bug:
Mardu Hordechief triggers when opponent damaged
Which card did behave improperly ?
Mardu Hordechief
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 2014/11/14: Khans of Tarkir,duel
What exactly should be the correct behavior/interaction ?
Mardu Hordechief triggers when owner attacked
Are any other cards possibly affected by this bug ?
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Mardu Hordechief triggers when opponent damaged
Which card did behave improperly ?
Mardu Hordechief
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 2014/11/14: Khans of Tarkir,duel
What exactly should be the correct behavior/interaction ?
Mardu Hordechief triggers when owner attacked
Are any other cards possibly affected by this bug ?
-
- Attachments
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Last edited by BAgate on 30 Dec 2014, 02:57, edited 4 times in total.
Reason: closed
Reason: closed
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Re: [confirmed]Mardu Hordechief triggers when opponent damag
by BAgate » 17 Nov 2014, 12:04
But only triggers for combat damage.
Working on: housekeeping and archived reports
Re: [confirmed]Mardu Hordechief triggers when opponent damag
by Gargaroz » 24 Nov 2014, 13:16
Guys, either your bug reports doesn't make sense: "Raid" ability is not linked to damage, it only checks if you've attacked.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Mardu Hordechief triggers when opponent damag
by Aswan jaguar » 24 Nov 2014, 14:51
That is exactly what they are saying Gargaroz.
You attack with Mardu Hordechiefor any creature (declared as attacker) which gets blocked or destroyed or exiled or whatever and so doesn't deal damage - Raid should trigger because attackers have been declared and then when you cast Mardu Hordechief Raid should put the token in the battlefield BUT it doesn't Raid triggers ONLY if the creature dealt damage to opponent and this is a global bug about Raid.
You attack with Mardu Hordechiefor any creature (declared as attacker) which gets blocked or destroyed or exiled or whatever and so doesn't deal damage - Raid should trigger because attackers have been declared and then when you cast Mardu Hordechief Raid should put the token in the battlefield BUT it doesn't Raid triggers ONLY if the creature dealt damage to opponent and this is a global bug about Raid.
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Trying to squash some bugs and playtesting.
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Re: [confirmed]Mardu Hordechief triggers when opponent damag
by Gargaroz » 01 Dec 2014, 17:35
Ok, I've focused the problem but it's still not the one you've described: the problem is that if you attack with only one creature and that creature is removed from play BEFORE you cast a creatures with Raid, Raid won't CIP.
I'll fix that.
I'll fix that.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Mardu Hordechief triggers when opponent damag
by Aswan jaguar » 01 Dec 2014, 18:21
Yes,you are right I retested and indeed the problem is when the attacker is no longer on the battlefield and then you cast a creature with Raid-it will not trigger.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: [confirmed]Mardu Hordechief triggers when opponent damag
by Nexhro » 01 Dec 2014, 19:22
Which was also reported here.Aswan jaguar wrote:Yes,you are right I retested and indeed the problem is when the attacker is no longer on the battlefield and then you cast a creature with Raid-it will not trigger.
It's not limited to attacking with one creature, though.
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Re: [confirmed]Mardu Hordechief triggers when opponent damag
by Gargaroz » 05 Dec 2014, 17:08
Alredy fixed in dev.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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