[fixed/closed]Temur Charm no +1/+1
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[fixed/closed]Temur Charm no +1/+1
by Nexhro » 25 Nov 2014, 00:39
Describe the Bug:
Temur Charm's fight mode doesn't give the controller's creature +1/+1 until end of turn.
Which card did behave improperly ?
Temur Charm
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KOT, duel
What exactly should be the correct behavior/interaction ?
Temur Charm's fight mode gives the controller's creature +1/+1 until end of turn.
Are any other cards possibly affected by this bug ?
-
Temur Charm's fight mode doesn't give the controller's creature +1/+1 until end of turn.
Which card did behave improperly ?
Temur Charm
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
KOT, duel
What exactly should be the correct behavior/interaction ?
Temur Charm's fight mode gives the controller's creature +1/+1 until end of turn.
Are any other cards possibly affected by this bug ?
-
- Attachments
-
TemChar1.zip- (4.27 KiB) Downloaded 80 times
Last edited by BAgate on 02 Jan 2015, 03:39, edited 3 times in total.
Reason: closed
Reason: closed
-

Nexhro - Posts: 1613
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Re: [confirmed]Temur Charm no +1/+1
by Gargaroz » 02 Dec 2014, 19:30
Fixed in 2d1617b
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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- Joined: 06 Nov 2009, 11:11
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