[fixed/closed]Shackles - bad AI
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[fixed/closed]Shackles - bad AI
by Aswan jaguar » 30 Nov 2014, 08:13
Describe the Bug:
1- EDIT: 1 Shackles can be activated by AI more than once to send multiple copies back to hand.
2- AI tends to spend most or all mana playing and activating Shackles to creatures and even worse to the same creature.
Which card did behave improperly ?
Shackles
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 2014/11/14: Khans of Tarkir,duel
What exactly should be the correct behavior/interaction ?
1- Shackles if activated more than once only the last activation first to resolve finds a target to return.
2- AI doesn't spend mana to play and activate the card on the same creature over and over or to all creatures untill all mana is spend.Preferably it plays it to the creature that can heart AI most and only activate it if another creature whcih can do more damage enters or if the enchanted creature is going to die so AI will rescue Shackles.(How easy is to say something that is ("impossible" to code at least with our engine and no source code)
EDIT also AI if it has more than 1 Shackles to play it plays them on the same creature.
Are any other cards possibly affected by this bug ?
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1- EDIT: 1 Shackles can be activated by AI more than once to send multiple copies back to hand.
2- AI tends to spend most or all mana playing and activating Shackles to creatures and even worse to the same creature.
Which card did behave improperly ?
Shackles
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 2014/11/14: Khans of Tarkir,duel
What exactly should be the correct behavior/interaction ?
1- Shackles if activated more than once only the last activation first to resolve finds a target to return.
2- AI doesn't spend mana to play and activate the card on the same creature over and over or to all creatures untill all mana is spend.Preferably it plays it to the creature that can heart AI most and only activate it if another creature whcih can do more damage enters or if the enchanted creature is going to die so AI will rescue Shackles.(How easy is to say something that is ("impossible" to code at least with our engine and no source code)
EDIT also AI if it has more than 1 Shackles to play it plays them on the same creature.
Are any other cards possibly affected by this bug ?
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- Attachments
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shackles.rar- (2.4 KiB) Downloaded 91 times
Last edited by BAgate on 30 Dec 2014, 10:53, edited 6 times in total.
Reason: closed
Reason: closed
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: Shackles activated twice -2 of them return to hand
by BAgate » 01 Dec 2014, 01:55
1st is not a bug, activated for 2 different shackles (check the card IDs).
2nd is more of an AI issue, but is confirmed.
2nd is more of an AI issue, but is confirmed.
Working on: housekeeping and archived reports
Re: [confirmed partly]Shackles - bad AI
by Aswan jaguar » 01 Dec 2014, 05:31
I have read the cards text very carefully and I still think I am right.Of course you can activate it and then on the stack activate the same Shackles as many times you can afford to BUT you can't have as many activations so many Shackles return to hand from your 1 and only original Shackle.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 7450
- Joined: 13 May 2010, 12:17
- Has thanked: 639 times
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Re: [confirmed partly]Shackles - bad AI
by BAgate » 01 Dec 2014, 05:41
And just after I finish writing that I go back and try again and what you described happened. This is why I hate testing AI actions. Consider both confirmed.
Working on: housekeeping and archived reports
Re: [confirmed]Shackles - bad AI
by Gargaroz » 05 Dec 2014, 16:50
The second bug is caused by the first one, which is fixed in 453dd33
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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