[fixed/close]Wanderwine Hub is tapped even if Merfolk reveal
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
[fixed/close]Wanderwine Hub is tapped even if Merfolk reveal
by stassy » 04 Dec 2014, 11:44
Describe the Bug:
When Wanderwine Hub is played, it enter the bf tapped even if a Merfolk card is shown
Which card did behave improperly ?
Wanderwine Hub
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 2014/11/14: Khans of Tarkir,duel
What exactly should be the correct behavior/interaction ?
When Wanderwine Hub is played, it enter the bf untapped if a Merfolk card is shown
Are any other cards possibly affected by this bug ?
-
Tested with Merfolk Assassin, Cursecatcher, Lord of Atlantis, Merfolk Sovereign, Merrow Reejerey, Silvergill Adept and Wake Thrasher
Also similar bug occur with Secluded Glen
When Wanderwine Hub is played, it enter the bf tapped even if a Merfolk card is shown
Which card did behave improperly ?
Wanderwine Hub
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 2014/11/14: Khans of Tarkir,duel
What exactly should be the correct behavior/interaction ?
When Wanderwine Hub is played, it enter the bf untapped if a Merfolk card is shown
Are any other cards possibly affected by this bug ?
-
Tested with Merfolk Assassin, Cursecatcher, Lord of Atlantis, Merfolk Sovereign, Merrow Reejerey, Silvergill Adept and Wake Thrasher
Also similar bug occur with Secluded Glen
- Attachments
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Last edited by BAgate on 29 Dec 2014, 03:07, edited 3 times in total.
Reason: closed
Reason: closed
- stassy
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Re: [confirmed]Wanderwine Hub is tapped even if Merfolk reve
by BAgate » 04 Dec 2014, 13:27
Similar bug fixed here.
Working on: housekeeping and archived reports
Re: [confirmed]Wanderwine Hub is tapped even if Merfolk reve
by Gargaroz » 08 Dec 2014, 15:24
Global bug for all these lands, fixed in b69b9fa
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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