[fixed/closed]Sharuum the Hegemon (legendary)mandatory etb
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[fixed/closed]Sharuum the Hegemon (legendary)mandatory etb
by Aswan jaguar » 09 Dec 2014, 15:58
Describe the Bug:
1- Sharuum the Hegemon etb is mandatory and you are obliged to pick an artifact.
2- Sharuum the Hegemon doesn't find itself an artifact to be picked or it just is forbidden to select it.
Which card did behave improperly ?
Sharuum the Hegemon
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 2014/11/14: Khans of Tarkir,duel
What exactly should be the correct behavior/interaction ?
1- Sharuum the Hegemon ability is optional.
2- Sharuum the Hegemon can pick another Sharuum the Hegemon from graveyard.
Are any other cards possibly affected by this bug ?
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SAVEGAME CORRUPTED
1- Sharuum the Hegemon etb is mandatory and you are obliged to pick an artifact.
2- Sharuum the Hegemon doesn't find itself an artifact to be picked or it just is forbidden to select it.
Which card did behave improperly ?
Sharuum the Hegemon
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 2014/11/14: Khans of Tarkir,duel
What exactly should be the correct behavior/interaction ?
1- Sharuum the Hegemon ability is optional.
2- Sharuum the Hegemon can pick another Sharuum the Hegemon from graveyard.
Are any other cards possibly affected by this bug ?
-
SAVEGAME CORRUPTED
Last edited by BAgate on 24 Dec 2014, 17:31, edited 3 times in total.
Reason: closed
Reason: closed
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: Sharuum the Hegemon (legendary)mandatory etb
by BAgate » 10 Dec 2014, 02:12
Also, if another Sharuum is the only artifact in the gy when Sharuum is cast the game goes into an endless loop.
Working on: housekeeping and archived reports
Re: [confirmed]Sharuum the Hegemon (legendary)mandatory etb
by Aswan jaguar » 10 Dec 2014, 14:29
I have never played MTG with real cards in a tournament just with a friend and I was wondering if a player can claim a Tie if he is in a difficult position but can play forever a combo like Sharuum the Hegemon to fetch another Sharuum the Hegemon sacrifice the first for legend rule and then with etb of Sharuum the Hegemon fetch the other and so on?
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 7450
- Joined: 13 May 2010, 12:17
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Re: [confirmed]Sharuum the Hegemon (legendary)mandatory etb
by Nexhro » 10 Dec 2014, 15:09
This would only be possible if the action to return the other Sharuum to the battlefield was mandatory. Even if the second Sharum was the only legal target for teh first one's ability, since Sharuum's rules text reads "you may", the respective player would be obliged to use a shortcut (i.e. simply announcing how many times he/she lets the loop happen, rather than going through all the motions manually), because he/she otherwise commits deliberate timewasting.Aswan jaguar wrote:I have never played MTG with real cards in a tournament just with a friend and I was wondering if a player can claim a Tie if he is in a difficult position but can play forever a combo like Sharuum the Hegemon to fetch another Sharuum the Hegemon sacrifice the first for legend rule and then with etb of Sharuum the Hegemon fetch the other and so on?
In other words: It's not allowed to go completely infinite unless you are forced to. See Comprehensive Rules section 715 for reference.
An example for a draw due to infinite loop would be three Oblivion Rings that keep exiling and returning each other, which is only allowed if there is no other legal targets for Oblivion Ring's triggered ability (otherwise Ring's controller would be forced to break the loop at some point).
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Re: [confirmed]Sharuum the Hegemon (legendary)mandatory etb
by Gargaroz » 14 Dec 2014, 15:08
Oh, this bring backs memories... This is like the third card I ever coded, and it still got the original (hideous) code I made, plus an hack to avoid the AI picking another Sharuum and burying both under the old legend rule.
All fixed in 844acad
All fixed in 844acad
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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