[fixed/closed]Cuombajj Witches AI bad choices.
Posted: 25 Dec 2014, 10:14
Describe the Bug:
1- Cuombajj Witches targets first and then is tapped.This maybe is resulting in poor AI choices especially when AI owns Cuombajj Witches.eg. picking to ping a 2-2 creature maybe because AI can attack then with Cuombajj Witches?
2a- Also AI needs still a lot of help instead of picking creatures it can destroy and that are threatening AI picks creatures that are no threats/can be destroyed by lethal damage,
2b- also activates it when has a lot less life just to pick a creature that is beyond AI lethal capability and risk lose needlessly precious life
2c- AI even when having enough life will activate ability picking useless creature target when AI is the one that has a creature that can be destroyed e.g. 1/1 and human doesn't.
Which card did behave improperly ?
Cuombajj Witches
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 2014/12/20: Commanding 2014 Urzas,duel
What exactly should be the correct behavior/interaction ?
1- Cuombajj Witches first is tapped and then it's ability is activated.
2- When AI is the one in disadvantage of life or of creature that can be destroyed without doing the same to human or creature human has doesn't activate the ability in vain.
Are any other cards possibly affected by this bug ?
-
* editWishful thinking: It is really a shame that we don't know how to use/keep (if that can be done to begin with)only the AI part code of the hardcoded Microprose cards for these cards as in the above scenarios AI using the original card mostly did good choices.That would mean our devs when recoding would only keep in mind only the code so that the card interacts correctly with newer abilities,rules and still have a decent AI as our AI seems to need lots of code guidance and restrictions so it behaves decently (probably microprose had chosen that path) and our devs don't have the time with so,so much to do.(It is astonishing how much our devs have done without having the source code).
1- Cuombajj Witches targets first and then is tapped.This maybe is resulting in poor AI choices especially when AI owns Cuombajj Witches.eg. picking to ping a 2-2 creature maybe because AI can attack then with Cuombajj Witches?
2a- Also AI needs still a lot of help instead of picking creatures it can destroy and that are threatening AI picks creatures that are no threats/can be destroyed by lethal damage,
2b- also activates it when has a lot less life just to pick a creature that is beyond AI lethal capability and risk lose needlessly precious life
2c- AI even when having enough life will activate ability picking useless creature target when AI is the one that has a creature that can be destroyed e.g. 1/1 and human doesn't.
Which card did behave improperly ?
Cuombajj Witches
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 2014/12/20: Commanding 2014 Urzas,duel
What exactly should be the correct behavior/interaction ?
1- Cuombajj Witches first is tapped and then it's ability is activated.
2- When AI is the one in disadvantage of life or of creature that can be destroyed without doing the same to human or creature human has doesn't activate the ability in vain.
Are any other cards possibly affected by this bug ?
-
* editWishful thinking: It is really a shame that we don't know how to use/keep (if that can be done to begin with)only the AI part code of the hardcoded Microprose cards for these cards as in the above scenarios AI using the original card mostly did good choices.That would mean our devs when recoding would only keep in mind only the code so that the card interacts correctly with newer abilities,rules and still have a decent AI as our AI seems to need lots of code guidance and restrictions so it behaves decently (probably microprose had chosen that path) and our devs don't have the time with so,so much to do.(It is astonishing how much our devs have done without having the source code).