[fixed/closed]Dead // Gone bad mode names, bad cancel
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[fixed/closed]Dead // Gone bad mode names, bad cancel
by Nexhro » 05 Jan 2015, 01:29
Describe the Bug:
1) Dead // Gone's selection popup provides the options "Assault" and "Battery". This is merely cosmetic.
2) This bug is a typical case of "don't do that then". Choosing either of the spells from the selection popup, then clicking cancel when prompted to select a target, and finally clicking the spell again and choosing the side of the card previously not chosen (i.e. cancelling Dead/Assault and then choosing Gone/Battery or vice versa) results in the game prompting the player to pay
and then prompting him/her to choose two targets: "target creature" and "target creature an opponent controls".
No matter what spell was chosen first/last, only the second targetted creature is affected and is returned to its owner's hand. This makes it impossible to cast Dead once Gone has been canceled.
This "effect" seems to last until the end of the game. So if I cancel Dead on turn 1 and attempt to cast Gone on turn 7, the game will prompt me to pay
.
Which card did behave improperly ?
Dead // Gone
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
C14U, duel
What exactly should be the correct behavior/interaction ?
No typo, no "fuse" behavior when either spell is canceled.
Are any other cards possibly affected by this bug ?
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1) Dead // Gone's selection popup provides the options "Assault" and "Battery". This is merely cosmetic.
2) This bug is a typical case of "don't do that then". Choosing either of the spells from the selection popup, then clicking cancel when prompted to select a target, and finally clicking the spell again and choosing the side of the card previously not chosen (i.e. cancelling Dead/Assault and then choosing Gone/Battery or vice versa) results in the game prompting the player to pay
and then prompting him/her to choose two targets: "target creature" and "target creature an opponent controls".No matter what spell was chosen first/last, only the second targetted creature is affected and is returned to its owner's hand. This makes it impossible to cast Dead once Gone has been canceled.
This "effect" seems to last until the end of the game. So if I cancel Dead on turn 1 and attempt to cast Gone on turn 7, the game will prompt me to pay
. Which card did behave improperly ?
Dead // Gone
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
C14U, duel
What exactly should be the correct behavior/interaction ?
No typo, no "fuse" behavior when either spell is canceled.
Are any other cards possibly affected by this bug ?
-
- Attachments
-
Dead_Gone1.zip- (2.44 KiB) Downloaded 74 times
Last edited by BAgate on 09 Apr 2015, 06:59, edited 3 times in total.
Reason: closed
Reason: closed
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Nexhro - Posts: 1613
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Re: [confirmed both]Dead // Gone bad mode names, bad cancel
by Aswan jaguar » 06 Jan 2015, 08:09
It seems it keeps track of the last time when you cancelled and then if you choose the other option adds the mana to reach both spells cost.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed both]Dead // Gone bad mode names, bad cancel
by Gargaroz » 12 Feb 2015, 15:10
There was a global bug regarding split cards. It's fixed now.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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