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[fixed/closed]Dead // Gone bad mode names, bad cancel

PostPosted: 05 Jan 2015, 01:29
by Nexhro
Describe the Bug:
1) Dead // Gone's selection popup provides the options "Assault" and "Battery". This is merely cosmetic.

2) This bug is a typical case of "don't do that then". Choosing either of the spells from the selection popup, then clicking cancel when prompted to select a target, and finally clicking the spell again and choosing the side of the card previously not chosen (i.e. cancelling Dead/Assault and then choosing Gone/Battery or vice versa) results in the game prompting the player to pay {2} {R} {R} and then prompting him/her to choose two targets: "target creature" and "target creature an opponent controls".
No matter what spell was chosen first/last, only the second targetted creature is affected and is returned to its owner's hand. This makes it impossible to cast Dead once Gone has been canceled.
This "effect" seems to last until the end of the game. So if I cancel Dead on turn 1 and attempt to cast Gone on turn 7, the game will prompt me to pay {2} {R} {R}.

Which card did behave improperly ?
Dead // Gone

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
C14U, duel

What exactly should be the correct behavior/interaction ?
No typo, no "fuse" behavior when either spell is canceled.

Are any other cards possibly affected by this bug ?
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Re: [confirmed both]Dead // Gone bad mode names, bad cancel

PostPosted: 06 Jan 2015, 08:09
by Aswan jaguar
It seems it keeps track of the last time when you cancelled and then if you choose the other option adds the mana to reach both spells cost.

Re: [confirmed both]Dead // Gone bad mode names, bad cancel

PostPosted: 12 Feb 2015, 15:10
by Gargaroz
There was a global bug regarding split cards. It's fixed now.