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[fixed/clo]Tezzeret the Seeker ultimate-Berserk goes berserk

PostPosted: 09 Feb 2015, 15:12
by Aswan jaguar
Describe the Bug:
I used Tezzeret the Seeker ultimate ability having on board 2 Rod of Ruin.I then attack with them and when blocked I used my 2 Berserk to boost them.As soon as I target the first animated Rod of Ruin I get the error "bla,bla...
Addtype error:no room in CT to add another type"
2015-02-07_095515tezz error.jpg

If you click ok on the error then the targeted animated Rod of Ruin will not show p/t
2015-02-04_170333tezzeret-berserk.jpg

But then on damage step after the addtype error shows again it will inflict damage but not take damage.
I know there is a limitation on how many types can be hold(per turn?)but I don't if there is a bug that makes this appear sooner than it has to.
Which card did behave improperly ?
Tezzeret the Seeker

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 2014/12/20: Commanding 2014 Urzas,duel

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?
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Re: [confirmed]Tezzeret the Seeker ultimate-Berserk goes ber

PostPosted: 09 Feb 2015, 22:59
by BAgate
Just to add, I also tried casting the Berserk's as soon as attackers were declared (before blockers were) and they worked fine. As soon as blockers were declared is when the issues started. P/T went away, damage wasn't done.

Re: [confirmed]Tezzeret the Seeker ultimate-Berserk goes ber

PostPosted: 18 Feb 2015, 16:43
by Gargaroz
The probably culprit is Berserk code.
I've redone it in 162bea0

Re: [still bug]Tezzeret the Seeker ultimate-Berserk goes ber

PostPosted: 29 Mar 2015, 17:26
by BAgate
Exact same behavior, no change.

Edit: immediately after testing this I tested Wrap in Flames and received the same no more room for cards error (but the card ultimately worked), so Berserk probably has nothing to do with it.

Re: [still bug]Tezzeret the Seeker ultimate-Berserk goes ber

PostPosted: 01 Apr 2016, 15:22
by Gargaroz
Berserk code was still buggy, it's fixed in 21a4d4d
I've a tested a bit and the bad interaction with animated artifact is gone.