[fixed/closed]Whitewater Naiads AI bad tagetting
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
[fixed/closed]Whitewater Naiads AI bad tagetting
by Aswan jaguar » 18 Aug 2015, 10:00
Describe the Bug:
AI when uses Whitewater Naiads constellation ability if there is a creature on humans side it will target always humans creature while it should do exactly the opposite and target only AI's creatures if it has any. Unless there is a creature on humans side with ability "illusion ability and will be destroyed if targeted".
Which card did behave improperly ?
Whitewater Naiads AI's part
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 2015/3/25: Fate Reforged,duel
What exactly should be the correct behavior/interaction ?
AI targets with Whitewater Naiads ability own creatures unless
there is a creature on humans side with ability "illusion ability and will be destroyed if targeted".
Are any other cards possibly affected by this bug ?
-
AI when uses Whitewater Naiads constellation ability if there is a creature on humans side it will target always humans creature while it should do exactly the opposite and target only AI's creatures if it has any. Unless there is a creature on humans side with ability "illusion ability and will be destroyed if targeted".
Which card did behave improperly ?
Whitewater Naiads AI's part
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 2015/3/25: Fate Reforged,duel
What exactly should be the correct behavior/interaction ?
AI targets with Whitewater Naiads ability own creatures unless
there is a creature on humans side with ability "illusion ability and will be destroyed if targeted".
Are any other cards possibly affected by this bug ?
-
- Attachments
-
AI whteward naiads target always opponent crit.zip- (3.98 KiB) Downloaded 84 times
Last edited by BAgate on 26 Dec 2015, 03:24, edited 3 times in total.
Reason: closed
Reason: closed
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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