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[fixed/closed]Magical Hack + Isochron Scepter

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[fixed/closed]Magical Hack + Isochron Scepter

Postby Althuna » 11 Dec 2015, 15:13

Describe the Bug:
If you use Magical Hack in an Isochron Scepter it doesn't work and it wants you to apply it to every permanent in the game too.

Which card did behave improperly ?
Magical Hack / Isochron Scepter

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
25 March 2015: Fate Reforged / Gauntlet but not challenge

What exactly should be the correct behavior/interaction ?
When you use the Isochron Scepter it should just let you apply Magical Hack to one card. Magical Hack seems to work ok when its played normally.

Are any other cards possibly affected by this bug ?
Maybe the other ones that change the text, but I don't know if they are affected.
Attachments
zup.zip
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Last edited by Aswan jaguar on 17 Apr 2018, 15:10, edited 6 times in total.
Reason: fixed/closed in dev
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Re: Magical Hack + Isochron Scepter

Postby Korath » 11 Dec 2015, 18:55

I expect it's the same with just about any interrupt. Sleight of Mind fersure.
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Re: [confirmed]Magical Hack + Isochron Scepter

Postby BAgate » 12 Dec 2015, 07:51

Just to clarify:

1) Magical Hack - applies to every permanent and then asked for a target permanent and then applies to that

2) Sleight of Mind - Never asks for target and prompts for colors only once.
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Re: [confirmed]Magical Hack + Isochron Scepter

Postby Gargaroz » 12 Apr 2016, 14:19

I originally left off these cards from my global recoding as I didn't know how they exactly working (right now, you're still using the hardcoded versions).
Now I'll try to re-did them in C, as I've enough informations. AI helping will be a really pain in the ass but I'll try.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Magical Hack + Isochron Scepter

Postby Korath » 12 Apr 2016, 14:24

The versions in shandalar/change_text.cpp might be easier to work with than the raw decompilation. The hard part will be reusable, anyway; targeting is done very differently from Manalink in general, so they're no help for that part.
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Re: [still bugged]Magical Hack + Isochron Scepter

Postby Aswan jaguar » 12 Aug 2016, 09:46

Magical Hack and Sleight of Mind
1- Both cards can't be cast now,
2- when debugged into play they don't do anything,not even prompt and
3- stay on battlefield as permanent.
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Re: [still bugged]Magical Hack + Isochron Scepter

Postby Gargaroz » 15 Sep 2016, 12:23

Fixed both on 2706a5e
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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