[duplicate]Error/crash AI combat calculation
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[duplicate]Error/crash AI combat calculation
by Aswan jaguar » 31 Dec 2015, 16:40
Describe the Bug:
On AI's turn,first main phase game error's and then crashes.After numerous reruns of the savagame I managed to find that the problem is AI's thinking/calculation to attack with all AI's creatures against all mine for a critical attack (not win attack but close to win and leave opponent crippled).
The crash happens each time you run the savegame so I hope the error report will help you.
Note:If it matters my Manalink.csv has values inserted for AI base value = 50 for all cards (except lands) of the last new 3 sets in order to enable cards for draft for AI.
Which card did behave improperly ?
AI combat calculation.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 2015/12/25: Battle For Zendikar,duel
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
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On AI's turn,first main phase game error's and then crashes.After numerous reruns of the savagame I managed to find that the problem is AI's thinking/calculation to attack with all AI's creatures against all mine for a critical attack (not win attack but close to win and leave opponent crippled).
The crash happens each time you run the savegame so I hope the error report will help you.
Note:If it matters my Manalink.csv has values inserted for AI base value = 50 for all cards (except lands) of the last new 3 sets in order to enable cards for draft for AI.
Which card did behave improperly ?
AI combat calculation.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 2015/12/25: Battle For Zendikar,duel
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
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- Attachments
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heardchaser dragon;.rar- (2.63 KiB) Downloaded 78 times
Last edited by Aswan jaguar on 09 Jan 2016, 08:56, edited 2 times in total.
Reason: duplicate/fixed
Reason: duplicate/fixed
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
- Posts: 7450
- Joined: 13 May 2010, 12:17
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Re: [confirmed]Error/crash AI combat calculation
by Aswan jaguar » 09 Jan 2016, 08:55
This bug also is a duplicate of this.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 7450
- Joined: 13 May 2010, 12:17
- Has thanked: 639 times
- Been thanked: 351 times
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