[fixed/closed]Pyromancer Ascension counters are obligatory
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
[fixed/closed]Pyromancer Ascension counters are obligatory
by Aswan jaguar » 03 Jan 2016, 18:03
Describe the Bug:
1- Pyromancer Ascension 's ability to put counters is obligatory.
2- It only puts as much as 2 counters on it,then it stops triggering for counters.
Which card did behave improperly ?
Pyromancer Ascension
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 2015/12/25: Battle For Zendikar,duel
What exactly should be the correct behavior/interaction ?
1- Pyromancer Ascension 's ability to put counters is optional.
2- It puts as much counters as the engine lets.
Are any other cards possibly affected by this bug ?
There is also Archmage Ascension that limits counters to 6:
viewtopic.php?f=86&t=14314#p151113
1- Pyromancer Ascension 's ability to put counters is obligatory.
2- It only puts as much as 2 counters on it,then it stops triggering for counters.
Which card did behave improperly ?
Pyromancer Ascension
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 2015/12/25: Battle For Zendikar,duel
What exactly should be the correct behavior/interaction ?
1- Pyromancer Ascension 's ability to put counters is optional.
2- It puts as much counters as the engine lets.
Are any other cards possibly affected by this bug ?
There is also Archmage Ascension that limits counters to 6:
viewtopic.php?f=86&t=14314#p151113
- Attachments
-
pyromancer ascension no more 2 countes-obligatory.rar- (2.17 KiB) Downloaded 88 times
Last edited by BAgate on 18 Jan 2016, 03:43, edited 3 times in total.
Reason: closed
Reason: closed
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed]Pyromancer Ascension counters are obligatory
by Korath » 14 Jan 2016, 07:16
Fixed 7f78fa6.
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Korath - DEVELOPER
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