[fixed/closed]Orzhov Charm bad modes
Describe the Bug:
1) When choosing the "Kill a creature" option from Orzhov Charm's mode selection popup, the following two bugs can be observed:
- Creatures controlled by the opponent are deemed illegal targets ("Illegal target (controller)")
- When canceling the targeting process or targeting a creature controlled by Charm's controller while a legal target for the third mode (reanimate crit with CMC 1 or less) is in the graveyard, the player is prompted to select a creature with converted mana cost 1 or less from among the cards in his/her graveyard. Choosing a legal target doesn't do anything and Charm stays in hand + mana goes back to pool.
2) When choosing the third mode, the spell resolves without ever asking for a target and doesn't do anything.
The first mode seems to work fine.
Which card did behave improperly ?
Orzhov Charm
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
BfZv2, Duel
What exactly should be the correct behavior/interaction ?
Second and third modes work as intended.
Are any other cards possibly affected by this bug ?
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1) When choosing the "Kill a creature" option from Orzhov Charm's mode selection popup, the following two bugs can be observed:
- Creatures controlled by the opponent are deemed illegal targets ("Illegal target (controller)")
- When canceling the targeting process or targeting a creature controlled by Charm's controller while a legal target for the third mode (reanimate crit with CMC 1 or less) is in the graveyard, the player is prompted to select a creature with converted mana cost 1 or less from among the cards in his/her graveyard. Choosing a legal target doesn't do anything and Charm stays in hand + mana goes back to pool.
2) When choosing the third mode, the spell resolves without ever asking for a target and doesn't do anything.
The first mode seems to work fine.
Which card did behave improperly ?
Orzhov Charm
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
BfZv2, Duel
What exactly should be the correct behavior/interaction ?
Second and third modes work as intended.
Are any other cards possibly affected by this bug ?
-