[fixed/close]Earthlink make owner sac land-both players crit
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
[fixed/close]Earthlink make owner sac land-both players crit
by stassy » 08 Feb 2016, 07:06
Describe the Bug:
Earthlink make owner sac land if creature opponent die
Which card did behave improperly ?
Earthlink
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 2016/01/15: Battle For Zendikar v2,duel
What exactly should be the correct behavior/interaction ?
Earthlink does not make owner sac land if creature opponent die
Are any other cards possibly affected by this bug ?
-


If both owner and opponent creature die in combat phase, owner will have to sac 2 lands instead of 1
Earthlink make owner sac land if creature opponent die
Which card did behave improperly ?
Earthlink
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 2016/01/15: Battle For Zendikar v2,duel
What exactly should be the correct behavior/interaction ?
Earthlink does not make owner sac land if creature opponent die
Are any other cards possibly affected by this bug ?
-


If both owner and opponent creature die in combat phase, owner will have to sac 2 lands instead of 1
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Last edited by BAgate on 03 Sep 2016, 23:52, edited 3 times in total.
Reason: closed
Reason: closed
- stassy
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Re: Earthlink make owner sac land if creature opponent die
by Aswan jaguar » 08 Feb 2016, 07:25
Actually owner(at least human)is forced to sacrifice a land for every creature that died his & opponent's.For opponent of Earthlink's owner seems to work fine (at least AI).
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirm]Earthlink make owner sac land-both players crea
by Korath » 02 Mar 2016, 14:09
Affects Burning Sands too, of course. The number of extra lands forced to be sacrificed, and who sacrifices them, is effectively random, since impose_sacrifice() recklessly overwrites its calling card's targets array - which is where I was storing the number of dead creatures - with almost-always useless and always-redundant data. Fixed in f52207d.
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