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[fixed/cl]Sejiri Steppe color protection doesn't remove Aura

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[fixed/cl]Sejiri Steppe color protection doesn't remove Aura

Postby stassy » 07 Jun 2016, 11:07

Describe the Bug:
Sejiri Steppe color protection doesn't remove Aura of the choosen color from enchanted target creature (though it still grant protection vs next choosen colored card)

Which card did behave improperly ?
Sejiri Steppe

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 2016/01/15: Battle For Zendikar v2,duel

What exactly should be the correct behavior/interaction ?
Sejiri Steppe color protection remove Aura of the choosen color from enchanted target creature

Are any other cards possibly affected by this bug ?
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Last edited by Aswan jaguar on 21 Mar 2021, 13:52, edited 4 times in total.
Reason: fixed and closed
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Re: confirmed]Sejiri Steppe color protection doesn't remove

Postby Aswan jaguar » 07 Jun 2016, 12:58

It is global bug however.Tested Shelter and Jareth, Leonine Titan and both suffer from the same bug.Also we have a similar report open about auras that don't fall off from animated lands that stop being creatures:
http://www.slightlymagic.net/forum/view ... 13#p149104
Last edited by Aswan jaguar on 24 Apr 2018, 15:55, edited 1 time in total.
Reason: strikethrough fixed
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Trying to squash some bugs and playtesting.
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Re: confirmed]Sejiri Steppe color protection doesn't remove

Postby Korath » 07 Jun 2016, 14:11

It works properly on much fewer sources of color protection, mostly creatures that have it continuously, than it's broken on. (Irritatingly, it works on the alpha wards like White Ward... without the "This effect doesn't remove White Ward" part.) The situation is much more dire for non-color protection, and for auras' enchant clauses that are no longer met in general.

The way auras are programmed in Manalink makes the problem extremely difficult to fix, short of rewriting all of them individually with this specific problem in mind. It was actually one of the motivating cases that got me to start over in Shandalar instead of trying to port Manalink's duel.
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Re: confirmed]Sejiri Steppe color protection doesn't remove

Postby Gargaroz » 11 Sep 2016, 22:54

Like Korath said, it's a problem difficult to fix...
In the meantime, I added a block of code to both 'generic_aura_impl' and 'targeted_aura_impl' that takes care of color protection from the colors of enchanting aura in e7a4a69
This will break the "This effect doesn't remove..." clause in cards like White Ward, but doesn't seem a great loss from my point of view.
As for the other types of protection... Stay tuned.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: confirmed]Sejiri Steppe color protection doesn't remove

Postby Aswan jaguar » 21 Mar 2021, 12:52

This has been fixed by work on auras by drool66.
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