[fix/close]Creeping Renaissance returns to hand Tribal cards
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
[fix/close]Creeping Renaissance returns to hand Tribal cards
by Aswan jaguar » 08 Jul 2016, 13:23
Describe the Bug:
Creeping Renaissance returns to handall tribal cards even the non-permanent ones.
Which card did behave improperly ?
Creeping Renaissance
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 2016/01/15: Battle For Zendikar v2,duel
What exactly should be the correct behavior/interaction ?
Creeping Renaissance doesn't allow you to pick tribal card type as it is not a permanent type.(edited-corrected)
Are any other cards possibly affected by this bug ?
-
Creeping Renaissance returns to hand
Which card did behave improperly ?
Creeping Renaissance
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 2016/01/15: Battle For Zendikar v2,duel
What exactly should be the correct behavior/interaction ?
Creeping Renaissance doesn't allow you to pick tribal card type as it is not a permanent type.(edited-corrected)
Are any other cards possibly affected by this bug ?
-
- Attachments
-
- creeping renaissance return and non permanent tribals to hand.rar
- (3.43 KiB) Downloaded 190 times
Last edited by Aswan jaguar on 15 Apr 2018, 09:02, edited 7 times in total.
Reason: fixed/closed in dev
Reason: fixed/closed in dev
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8078
- Joined: 13 May 2010, 12:17
- Has thanked: 730 times
- Been thanked: 458 times
Re: [confirme]Creeping Renaissance returns Tribal non-perman
by Korath » 09 Jul 2016, 01:00
Tribal shouldn't even be pickable.
Comp rules wrote:110.4. There are five permanent types: artifact, creature, enchantment, land, and planeswalker. Instant and sorcery cards can't enter the battlefield and thus can't be permanents. Some tribal cards can enter the battlefield and some can't, depending on their other card types. See section 3, "Card Types."
-
Korath - DEVELOPER
- Posts: 3707
- Joined: 02 Jun 2013, 05:57
- Has thanked: 496 times
- Been thanked: 1106 times
Re: [confirme]Creeping Renaissance returns Tribal non-perman
by Aswan jaguar » 09 Jul 2016, 12:59
I had read the rules but to me 1st the distinction tribal cards get from instants and sorceries in the rule text and 2nd that some tribal enter the battlefield and so are permanent in fact make me believe that the card is supposed to work like this (fetch the ones that are also enchantments,artifacts or whatever becomes a permanent and don't fetch sorceries,instants or any other non-permanent cards).
110.1. A permanent is a card or token on the battlefield. A permanent remains on the battlefield indefinitely. A card or token becomes a permanent as it enters the battlefield and it stops being a permanent as it’s moved to another zone by an effect or rule.
also IMHO according to the first and basic rule what is a permanent the tribal cards that enter the battlefield as permanent should be affected by Creeping Renaissance:Korath wrote:Comp rules wrote:
110.4. There are five permanent types: artifact, creature, enchantment, land, and planeswalker. Instant and sorcery cards can't enter the battlefield and thus can't be permanents. Some tribal cards can enter the battlefield and some can't, depending on their other card types. See section 3, "Card Types."
110.1. A permanent is a card or token on the battlefield. A permanent remains on the battlefield indefinitely. A card or token becomes a permanent as it enters the battlefield and it stops being a permanent as it’s moved to another zone by an effect or rule.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8078
- Joined: 13 May 2010, 12:17
- Has thanked: 730 times
- Been thanked: 458 times
Re: [confirme]Creeping Renaissance returns Tribal non-perman
by Korath » 10 Jul 2016, 07:44
Creeping Renaissance doesn't care about permanents. It specifically asks for a "permanent type", and those are defined in 110.4. This is also addressed in a ruling specific to the card: "9/22/2011: The permanent types are artifact, creature, enchantment, land, and planeswalker."
Besides which, per rule 110.1 that you quoted, there aren't ever any permanents in graveyards, which is where Creeping Renaissance is looking for them.
Besides which, per rule 110.1 that you quoted, there aren't ever any permanents in graveyards, which is where Creeping Renaissance is looking for them.
-
Korath - DEVELOPER
- Posts: 3707
- Joined: 02 Jun 2013, 05:57
- Has thanked: 496 times
- Been thanked: 1106 times
Re: [confirme]Creeping Renaissance returns to hand Tribal ca
by Gargaroz » 12 Sep 2016, 15:07
Fixed in d16195f
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
5 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 138 guests