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[fixed/closed]Odric, Lunarch Marshal no flying

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[fixed/closed]Odric, Lunarch Marshal no flying

Postby Aswan jaguar » 24 Aug 2016, 13:40

Describe the Bug:
1- AI cast Odric, Lunarch Marshal and had already on play only Sanctum Gargoyle which has flying.On the beginning of combat phase Odric, Lunarch Marshal triggered,legacies were attached to both creatures but Odric, Lunarch Marshal didn't get flying.
2- Doesn't also trigger on opponent's beginning of combat.
2016-08-24_134115odric.jpg

2016-08-24_192619odric.jpg

Which card did behave improperly ?
Odric, Lunarch Marshal

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Manalink 2016/08/07: Eldritch Moon, duel

What exactly should be the correct behavior/interaction ?
1- Odric, Lunarch Marshal should get flying on the beginning of combat phase when Sanctum Gargoyle or other fliers are in play.
2- Triggers at each players beginning of combat.
Are any other cards possibly affected by this bug ?
-
Last edited by Aswan jaguar on 27 Apr 2018, 11:41, edited 5 times in total.
Reason: fixed/closed in dev
---
Trying to squash some bugs and playtesting.
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Re: [confirmed]Odric, Lunarch Marshal no flying

Postby Korath » 25 Aug 2016, 08:02

Didn't add lifelink either. Fixed both abilities in 254b2d6.

Made to run (it doesn't actually trigger) on both players' turns 88aecc8. Looks like it'll only do so for the first combat each turn, but I don't think multiple combats ever worked properly, and they don't work at all currently as I understand it.
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Re: [still bugged]Odric, Lunarch Marshal no flying

Postby BAgate » 05 Sep 2016, 05:00

nothing on opp's turn.
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Re: [still bugged]Odric, Lunarch Marshal no flying

Postby Gargaroz » 22 Sep 2016, 21:17

Fixed in 3923e36
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [fixed]Odric, Lunarch Marshal no flying

Postby Korath » 23 Sep 2016, 03:25

That'll work, but the actual bug here is in beginning_of_combat() - it throws away the {aff_player,aff_card} you send it and uses {player,card} instead in its call to beginning_of_phase().
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