[fixed]Aura in stack-target gone = crash
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[fixed]Aura in stack-target gone = crash
by Aswan jaguar » 18 Dec 2017, 16:40
Describe the Bug:
I had 2 crashes with 2 different auras but similar scenarios.
1- I cast Elemental Resonance on Jackalope Herd - crash.
2- I sacrificed a creature with Undercity Informer that was about to be enchanted with Death's Approach - crash.
Which card did behave improperly?
aura mechanism?
Which update are you using? (date, name)Which type? (duel, gauntlet, sealed deck)
Manalink dev 778ccb5 version - duel
What exactly should be the correct behavior/interaction?
No crashes for sure if auras target has left battlefield.
Are any other cards possibly affected by this bug?
-
I had 2 crashes with 2 different auras but similar scenarios.
1- I cast Elemental Resonance on Jackalope Herd - crash.
2- I sacrificed a creature with Undercity Informer that was about to be enchanted with Death's Approach - crash.
elemental resonance-jackalope herd.rar
- Elemental Resonance dmp. error
- (11.03 KiB) Downloaded 203 times
- Death's Approach crash | Open
- bad parameters
get_card_instance(-1, -1)
0: 0x0247CE18
1: 0x024A4FDE
2: 0x024D8651
3: 0x02481DB0
4: 0x02483747
5: 0x02483911
6: 0x024EC735
7: 0x024D745D
8: 0x024D7FC4
9: 0x024D8B79
10: 0x024AB33C
11: 0x004368F9
12: 0x024D84B0
13: 0x00475CBF
14: 0x024D76FF
15: 0x024D7D97
16: 0x004371B4
17: 0x00477CED
18: 0x024A6E98
19: 0x02481E17
20: 0x02483747
21: 0x02483911
22: 0x024EC735
23: 0x024D745D
24: 0x024D7BB3
25: 0x004368C6
26: 0x024ADF57
27: 0x0043BFAA
28: 0x004399BD
29: 0x0047902C
Which card did behave improperly?
aura mechanism?
Which update are you using? (date, name)Which type? (duel, gauntlet, sealed deck)
Manalink dev 778ccb5 version - duel
What exactly should be the correct behavior/interaction?
No crashes for sure if auras target has left battlefield.
Are any other cards possibly affected by this bug?
-
Last edited by Aswan jaguar on 10 Apr 2020, 15:34, edited 1 time in total.
Reason: fixed
Reason: fixed
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8129
- Joined: 13 May 2010, 12:17
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Re: Aura in stack-target gone = crash
by Aswan jaguar » 05 Jan 2018, 09:51
The same bug/crash affects also auras - Illusion creatures and similar worded abilities.
This bug with auras is the number 1 reason that causes crashes in dev version and things get worse when AI is involved as crashes happen while AI makes computations.
This bug with auras is the number 1 reason that causes crashes in dev version and things get worse when AI is involved as crashes happen while AI makes computations.
- Attachments
-
dehydration crash.rar
- (4.88 KiB) Downloaded 191 times
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8129
- Joined: 13 May 2010, 12:17
- Has thanked: 748 times
- Been thanked: 477 times
Re: Aura in stack-target gone = crash
by Aswan jaguar » 10 Apr 2020, 15:34
Fixed in commit 99888c8. It affected almost every function that depended on targeted_aura_impl() so around 200 cards.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8129
- Joined: 13 May 2010, 12:17
- Has thanked: 748 times
- Been thanked: 477 times
Re: [fixed]Aura in stack-target gone = crash
by Aswan jaguar » 11 Apr 2020, 18:39
Some corrections and additions in commit b3b6a53.
From the ones I have tested I can't find a way to fix Instill Energy.
Few may need extra work so let's keep an eye.
From the ones I have tested I can't find a way to fix Instill Energy.
Few may need extra work so let's keep an eye.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8129
- Joined: 13 May 2010, 12:17
- Has thanked: 748 times
- Been thanked: 477 times
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