[fixed]Animate Dead + White Knight
Posted: 28 Jul 2019, 22:57
Describe the Bug:
White Knight should go to the graveyard after cast Animate Dead over it
Which card did behave improperly?
Animate Dead or White Knight?
Which update are you using? (date, name)Which type? (duel, gauntlet, sealed deck)
Manalink dev version 250c78bd updated 11-5-19
White Knight should go to the graveyard after cast Animate Dead over it
Which card did behave improperly?
Animate Dead or White Knight?
Which update are you using? (date, name)Which type? (duel, gauntlet, sealed deck)
Manalink dev version 250c78bd updated 11-5-19
https://www.quora.com/What-happens-when ... imate-Dead
You cast Animate Dead targeting something with protection from black in the graveyard. Let’s say it’s a White Knight. White Knight is a valid target because protection only works on the battlefield. Animate Dead enters the battlefield and the enchant line changes to “enchant creature put onto the battlefield with Animate Dead”. White Knight is returned to the battlefield. Animate Dead attempts to attach itself to White Knight, but due to protection from black, it can’t, because protection prevents black Auras from attaching. Animate Dead finishes resolving.
Before anyone gets priority, state-based actions are checked. Animate Dead is an Aura that is not attached to a “creature put onto the battlefield with Animate Dead”, so it’s put in the graveyard.
That triggers Animate Dead’s delayed trigger: “when Animate Dead leaves the battlefield, that creature’s controller sacrifices it.” You must sacrifice White Knight.
So, overall, you managed to discard your Animate Dead for two mana, and give White Knight a brief glimpse of life.
You can see this as one of the Gatherer rulings for Animate Dead:
If the creature put onto the battlefield has protection from black—or if the creature can’t legally be enchanted by Animate Dead for another reason—Animate Dead won’t be able to attach to it. It will be put into the graveyard as a state-based action, causing its delayed triggered ability to trigger. When the trigger resolves, if the creature’s still on the battlefield, its controller will sacrifice it.