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[duplicate]Deathgrip

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[duplicate]Deathgrip

Postby gnomefry » 18 Feb 2020, 20:43

Describe the Bug:

Deathgrip is not available for use if the required mana would come from a two-step process such as Urborg, Tomb of Yawgmoth or filter lands like Twilight Mire. When an opponent casts a green spell under these circumstances, Deathgrip doesn't highlight as available and the stack doesn't pause for responses at the interrupt stage.

I'll attach 2 savegames, one with Deathgrip/Urborg and the other with Deathgrip/Twilight Mire. Both saves are just before the AI will try to cast a green.


Which card behaved improperly?

Deathgrip


Which update are you using? (date, name)Which type? (duel, gauntlet, sealed deck)
Manalink test build Jan 12 2020 - gauntlet

What exactly should be the correct behavior/interaction?

If a green spell is being cast and (2) black mana is available via a two-step process, Deathgrip should highlight as usable and pause at the interrupt stage for a possible response.


Are any other cards possibly affected by this bug?

Lifeforce
Attachments
deathgrip_twilight_mire.zip
(4.01 KiB) Downloaded 141 times
deathgrip_urborg.zip
(3.88 KiB) Downloaded 122 times
Last edited by Aswan jaguar on 20 Feb 2020, 18:07, edited 1 time in total.
Reason: duplicate
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Re: Deathgrip

Postby Aswan jaguar » 20 Feb 2020, 18:04

These are known engine limitations. I can't find the post where Korath mentions that exactly but here are 2 other post about close to above issues:
There is one other that mentions that engine can cope with pay {1}: produce {B} {B} and so on.
viewtopic.php?f=110&t=11883&p=133041&hilit=engine+limitation+mana#p133041,
viewtopic.php?f=110&t=12573&p=138064&hilit=count+mana+engine#p138064
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Trying to squash some bugs and playtesting.
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