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[fixed]Bad parameters caused by Master Transmuter

PostPosted: 11 Apr 2020, 02:08
by Wally
Complete freeze, occurred in AI main phase.

Screenshot of game state attached.

bad parameters
get_card_instance(-1, -1)
0: 0x024EDB48
1: 0x024A4B8E
2: 0x024DCA11
3: 0x024DF4D0
4: 0x024E0FB7
5: 0x020DBD76
6: 0x024FD895
7: 0x024DB84D
8: 0x024DC38E
9: 0x024DCF5F
10: 0x024AFE5F
11: 0x004368F9
12: 0x024DC870
13: 0x00475CBF
14: 0x024DBAD6
15: 0x024DC167
16: 0x004371B4
17: 0x00477CED
18: 0x024A68A6
19: 0x024DF537
20: 0x024E0FB7
21: 0x020DBD76
22: 0x024FD895
23: 0x024DB84D
24: 0x024DBF76
25: 0x004368C6
26: 0x024B29E7
27: 0x0043BFAA
28: 0x004399BD
29: 0x0047902C

Re: Bad parameters

PostPosted: 11 Apr 2020, 07:47
by Aswan jaguar
Thanks Wally for the bug reports and the parameters error I want you to know that your reports led me and maybe drool66 also to solve other bugs, too.

Although a screenshot is more useful at times than a savegame, most times a savegame is more useful as those bugs are AI computation loops and I need to see what I has in it's hand, graveyard or even exile and in it's deck. Next time if you have such an error please also attach the savegame that has been produced. The game automatically saves (incredible feature that I love too much 8) ) at every beginning of a turn. In your savegame file you will see AUTOSAVE.E1M (for duels), AUTOSAVE.E1G (for gauntlet), and AUTOSAVE.E1S (for sealed game). Please rename it and attach also that file (before you begin a new game that is and lose that game status in AUTOSAVE).

Re: Bad parameters

PostPosted: 13 Apr 2020, 01:00
by Wally
You're in luck, I still have the autosave for this game (attached)

Re: Bad parameters

PostPosted: 13 Apr 2020, 15:26
by Aswan jaguar
It was Master Transmuter 's fault fixed in commit b861b68.