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[fixed/closed] Suq'Ata Firewalker

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[fixed/closed] Suq'Ata Firewalker

Postby Wally » 19 Jun 2020, 00:44

Describe the Bug:
Suq'Ata Firewalker - this card would be horrendous to code I reckon

Currently, it cant be lightning bolted (correct), but it can be targeted by red enchantments, and it can be targeted by red abilities. In savegame I have a red aura on it and its about to get killed by Prodigal Pyromancer

Which card behaved improperly?
Suq'Ata Firewalker

Which update are you using? (date, name)Which type? (duel, gauntlet, sealed deck)
version 6-2020 v2 3e9f36321, duel
Attachments
AUTOSAVE.zip
(2.75 KiB) Downloaded 110 times
Last edited by Aswan jaguar on 17 Feb 2022, 08:56, edited 3 times in total.
Reason: fixed/closed
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Re: Suq'Ata Firewalker

Postby drool66 » 19 Jun 2020, 02:50

Yes, sorry I didn't lost the limitations in the patch notes. It has the same shortcomings as Gaea's Revenge in that it can be targeted by abilities but not spells. Raiding Party doesn't have this semi-shroud ability implemented at all.I tried everything I could think of, but it's more complex than it seems.
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Re: Suq'Ata Firewalker

Postby gnomefry » 19 Jun 2020, 16:09

drool66 said: It has the same shortcomings as Gaea's Revenge in that it can be targeted by abilities but not spells.
That's interesting, drool66. It makes me think of Emrakul, the Aeons Torn's current state. He seems to have shroud, ruling out not just targeting from colored spells but also abilities from permanents.

Emrakul thread

I can't help but wonder if the shortcomings you mentioned about the Gaea's Revenge's implementation wouldn't be an improvement for Emrakul, making his special protection ability correct/closer to correct?

Thanks for all your work!
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Re: Suq'Ata Firewalker

Postby drool66 » 19 Jun 2020, 18:54

You have a good point, I suppose what effectively amounts to "can't be the target of colored spells" might be considered better than shroud - still a far cry from protection from colored spells though. Gargaroz said in that thread that they were working on special protections in the Emrakul thread; I saw some of that but didn't look into it at the time. I'll delve further.
Closing this thread as an engine limitation for now.
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Re: [engine limitation] Suq'Ata Firewalker

Postby Aswan jaguar » 17 Feb 2022, 08:34

Fixed everything here by drool66 in commit c04a46f.
---
Trying to squash some bugs and playtesting.
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