[fixed] Spectacle Mechanic - Not Triggering
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
[fixed] Spectacle Mechanic - Not Triggering
by Sye001 » 17 Jun 2022, 02:32
Describe the Bug:
Appears the Spectacle mechanic is not working across multiple cards. In save game, both Drill Bit and Spikewheel Acrobat do not cost less and Rix Maadi Reveler does not trigger its special Spectacle ability after damaging the opponent. There is no pop-up or avenue to choose to use the Spectacle ability.
FYI Damage can be dealt to opponent via the Lightning Bolt or Rakdos Ickspitter
Which update are you using? (date, name)Which type? (duel, gauntlet, sealed deck)
Manalink Dec 2021 update. Gauntlet.
What exactly should be the correct behavior/interaction?
Various Spectacle abilities should trigger after opponent has lost life.
Are any other cards possibly affected by this bug?
I think all the spectacle cards are impacted.
Appears the Spectacle mechanic is not working across multiple cards. In save game, both Drill Bit and Spikewheel Acrobat do not cost less and Rix Maadi Reveler does not trigger its special Spectacle ability after damaging the opponent. There is no pop-up or avenue to choose to use the Spectacle ability.
FYI Damage can be dealt to opponent via the Lightning Bolt or Rakdos Ickspitter
Which update are you using? (date, name)Which type? (duel, gauntlet, sealed deck)
Manalink Dec 2021 update. Gauntlet.
What exactly should be the correct behavior/interaction?
Various Spectacle abilities should trigger after opponent has lost life.
Are any other cards possibly affected by this bug?
I think all the spectacle cards are impacted.
- Attachments
-
Spectacle_Mechanic.rar
- (3.52 KiB) Downloaded 46 times
Last edited by drool66 on 18 Jun 2022, 00:18, edited 1 time in total.
Reason: fixed
Reason: fixed
Re: [fixed] Spectacle Mechanic - Not Triggering
by drool66 » 18 Jun 2022, 00:19
Fixed, unpushed
No idea how this happened - I swear code goblins remove code sometimes. So weird.
No idea how this happened - I swear code goblins remove code sometimes. So weird.
The latest images for Manalink will be here.
The latest Manalink installation directory will be here. Well, not quite, anymore. Check the latest patches.
The latest Manalink installation directory will be here. Well, not quite, anymore. Check the latest patches.
-
drool66 - Programmer
- Posts: 1185
- Joined: 25 Nov 2010, 22:38
- Has thanked: 187 times
- Been thanked: 280 times
Re: [fixed] Spectacle Mechanic - Not Triggering
by Aswan jaguar » 18 Jun 2022, 08:01
drool66 this was working for me in dev. Was there a problem that made it work sometimes and not work at others?
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8129
- Joined: 13 May 2010, 12:17
- Has thanked: 748 times
- Been thanked: 477 times
Re: [fixed] Spectacle Mechanic - Not Triggering
by drool66 » 18 Jun 2022, 17:25
You're right - I was thinking they weren't tracking trap conditions, but TRAP_LIFE_LOST is always recorded so they don't need to. On the other hand, it's not working in the release and I don't see any changes that would have fixed this.
The latest images for Manalink will be here.
The latest Manalink installation directory will be here. Well, not quite, anymore. Check the latest patches.
The latest Manalink installation directory will be here. Well, not quite, anymore. Check the latest patches.
-
drool66 - Programmer
- Posts: 1185
- Joined: 25 Nov 2010, 22:38
- Has thanked: 187 times
- Been thanked: 280 times
4 posts
• Page 1 of 1
Who is online
Users browsing this forum: Google [Bot] and 14 guests