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[Fixed] Bug Archive

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Re: Wild Nacatl

Postby HarlequinCasts » 03 Aug 2013, 22:36

That was just fixed last week. It gets multiple pluses from repeat lands. Also its color changes based on what land is out there. Was a debug trick that got left in.
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Re: [confirmed]Bloodfire Dwarf is in fact Bloodfire Colossus

Postby Aswan jaguar » 04 Aug 2013, 06:14

Yes,as I wrote/changed the headline Bloodfire Dwarf is in fact Bloodfire Colossus besides the 6 damage to creature and players,damages fliers,too so he is 100% Bloodfire Colossus.A disguised Dwarf to Colossus......cool!! 8)

I confirm also that Bloodfire Kavu works as Bloodfire Colossus as well.
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Re: Signet Infinite Mana

Postby Gargaroz » 04 Aug 2013, 15:07

Fixed. Also made a C code for Izzet Signet, which was still ASM coded.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed]Bloodfire Dwarf is in fact Bloodfire Colossus

Postby Gargaroz » 04 Aug 2013, 15:09

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Ray of Command

Postby Aswan jaguar » 05 Aug 2013, 05:51

Describe the Bug:
Ray of Command doesn't tap the stolen creature when it is returned.

Which card did behave improperly ?
Ray of Command

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-ODYSSEY.V2

What exactly should be the correct behavior/interaction ?
Ray of Command taps the stolen creature when it is returned back to owner at the end of turn.


Are any other cards possibly affected by this bug ?
Attachments
ray of command-tap.rar
(1.97 KiB) Downloaded 246 times
Last edited by Aswan jaguar on 05 Aug 2013, 13:16, edited 1 time in total.
Reason: fixed bug
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fixed Gargaroz]Thought Lash prevents damage-creat.& opponent

Postby Aswan jaguar » 05 Aug 2013, 05:58

Describe the Bug:
1- Thought Lash prevents damage to creatures.
2- Prevents damage to opponent.

Which card did behave improperly ?
Thought Lash

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-ODYSSEY.V2

What exactly should be the correct behavior/interaction ?
1- Thought Lash doesn't prevent damage to creatures
2- Thought Lash prevents damage only made to you.
Are any other cards possibly affected by this bug ?
Attachments
thought lash prevents damage to creature.rar
(1.97 KiB) Downloaded 269 times
Last edited by Aswan jaguar on 05 Aug 2013, 13:22, edited 1 time in total.
Reason: fixed bug
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[fixed by Gargaroz]Krovikan Horror

Postby Aswan jaguar » 05 Aug 2013, 06:09

Describe the Bug:
Krovikan Horror ability can't be activated while it has summoning sickness.

Which card did behave improperly ?
Krovikan Horror

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-ODYSSEY.V2

What exactly should be the correct behavior/interaction ?
Krovikan Horror ability can be activated even if it has summoning sickness as it doesn't have {T} in the activation cost.

Are any other cards possibly affected by this bug ?
Attachments
krovinkan horror.rar
(2.11 KiB) Downloaded 257 times
Last edited by Aswan jaguar on 05 Aug 2013, 13:23, edited 1 time in total.
Reason: fixed bug
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Re: Ray of Command

Postby Gargaroz » 05 Aug 2013, 12:47

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Thought Lash prevents damage to creatures and opponent

Postby Gargaroz » 05 Aug 2013, 12:51

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Krovikan Horror

Postby Gargaroz » 05 Aug 2013, 12:57

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[fixed by Gargaroz]Reinforcements shuffles the library

Postby Aswan jaguar » 05 Aug 2013, 13:38

Describe the Bug:
Reinforcements shuffles the library.Because it shuffles the library I don't know either if the creatures are put on top of it.

Which card did behave improperly ?
Reinforcements

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-ODYSSEY.V2

What exactly should be the correct behavior/interaction ?
No shuffle.

Are any other cards possibly affected by this bug ?
Attachments
reinforcement shuffles.rar
(2.21 KiB) Downloaded 253 times
Last edited by Aswan jaguar on 05 Aug 2013, 15:39, edited 1 time in total.
Reason: fixed bug
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Trying to squash some bugs and playtesting.
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[fixed by Gargaroz]Combat Medic or Icatian Lieutenant

Postby Aswan jaguar » 05 Aug 2013, 14:17

Describe the Bug:
Combat Medic is not found as Soldier[illegal target (subtype)] by Icatian Lieutenant(he pumps other Soldiers) although is found as a soldier by Captain of the Watch.

Which card did behave improperly ?
Combat Medic or Icatian Lieutenant

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-ODYSSEY.V2

What exactly should be the correct behavior/interaction ?
Combat Medic is a soldier and has to be found as one from Icatian Lieutenant ability.

Are any other cards possibly affected by this bug ?
Attachments
icatian lieutenant-combat medic-soldier.rar
(2.18 KiB) Downloaded 265 times
Last edited by Aswan jaguar on 05 Aug 2013, 16:05, edited 1 time in total.
Reason: fixed bug
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Trying to squash some bugs and playtesting.
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Re: Reinforcements shuffles the library

Postby Gargaroz » 05 Aug 2013, 15:21

Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Combat Medic or Icatian Lieutenant

Postby Gargaroz » 05 Aug 2013, 15:25

With overhauled targeting system on the next release, this bug is already fixed ;)
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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