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[Fixed] Bug Archive

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Re: [confirmed] Elspeth Tirel

Postby Gargaroz » 19 Feb 2011, 15:05

Wrong Reserved Info, fixed ! :)
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- Current / medium term task: adjusting the code for making Misdirection and such usable
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Re: Knight of Meadowgrain

Postby Cognis » 19 Feb 2011, 18:41

I'll check it out tomorrow but as I recall lifelink doesn't work when you damage a planeswalker but I'll try and test it tomorrow.
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[fixed by Gargaroz] Hand of Praetors

Postby Blackblade » 19 Feb 2011, 19:16

Describe the Bug:
Hand of Praetors is 2/2. <Salbei> the current power is wrong.

Which card did behave improperly ?
Hand of Praetors

Which Version did you use ? (Constructed, Limited)
Constructed

What exactly should be the correct behaviour/interaction ?
Should be 3/2.


<Salbei>
renamed topic,please use brackets
edited the original post -> added "bold" tags + comment
Last edited by Salbei on 03 Mar 2011, 14:42, edited 4 times in total.
Reason: fixed by Gargaroz
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[Fixed] Phylactery Lich

Postby Blackblade » 19 Feb 2011, 20:00

Describe the Bug:
Phylactery Lich was block by creatures and died in combat while i still had artifact with phylactery counter which should make Phylactery Lich indestructible

Which card did behave improperly ?
Phylactery Lich

Which Version did you use ? (Constructed, Limited)
Constructed - Pit fight challenge

What exactly should be the correct behavior/interaction ?
It should be indestructible - not die in combat.
Attachments
Lich bug.rar
attack with Phylactery Lich :)
(1.84 KiB) Downloaded 445 times
Last edited by Salbei on 03 Mar 2011, 14:43, edited 5 times in total.
Reason: fixed by Gargaroz
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Re: Hand of Praetors

Postby bgaut » 19 Feb 2011, 20:15

Not really a bug bit it seems there is one with this card :

Describe the Bug:
when you cast a second Praetors opponent doesn't get a poison counter.

Which card did behave improperly ?
Hand of Praetors

Which Version did you use ? (Constructed, Limited)
custom version

What exactly should be the correct behavior/interaction ?
when you cast another Praetors opponent should get a poison counter but it doesn't, works fine with other creature with infect .

Sorry i can't put a save game because i use a custom version where i changed all the id cards with skymagiceditor ...

I've got another question for developpers, is it possible to solve the deathtouch bug or is it too hard ? All creatures with deathtouch have super deathtouch, no regenerate is allowed .

Thanks
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Re: Hand of Praetors

Postby Gargaroz » 19 Feb 2011, 22:34

P/T is wrong, OK, but the "posion counter" bug was fixed before the latest update.

Check the latest update here (P/T wrong but "poison counter" bug fixed : viewtopic.php?f=85&t=3977
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Re: [confirmed] Knight of Meadowgrain

Postby Gargaroz » 19 Feb 2011, 22:37

I confirm the bug, as currently the code for Planeswalkers nullifies the damage and remove the counters from them instead, so you can't possibly gain life.
I think this can be fixed, I'll let you know.
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Re: Hand of Praetors

Postby bgaut » 19 Feb 2011, 23:11

Thanks Gargaroz !!!

The card works fine now !!!
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Re: Confirmed: Phylactery Lich

Postby aww1979 » 19 Feb 2011, 23:34

Confirmed. AI blocks with Jareth, Leonine Titan and Pit Scorpion (AI doesn't seem to realize Jareth will get +7/+7 on defense) and then the Phylactery Lich dies in combat.
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Re: confirmed: Hand of Praetors

Postby aww1979 » 19 Feb 2011, 23:37

Yup, checked Gatherer and Hand of Praetors is 3/2. In manalink, it's 2/2. Fortunately, that's a 1 second fix next update :D
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[fixed by Jatill] Future Sight-Plainswalkers

Postby aww1979 » 20 Feb 2011, 08:04

Describe the Bug:
I am not able to play Garruk Wildspeaker with Future Sight despite having 2GG in play.

Which card did behave improperly ?
Future Sight

Which Version did you use ? (Constructed, Limited)
Constructed

What exactly should be the correct behavior/interaction ?
I should be able to click on Future Sight and cast Garruk Wildspeaker if I have 2GG.

Are any other cards possibly affected by this bug ?
Maybe Oracle of Dul Maya? I think the issue here though is that for some reason, planeswalkers can't be played with Future Sight, but that's just a guess. Everything else I've had during this game and in the next few turns was playable with Future Sight when it should've been.
Attachments
fs.zip
(4.42 KiB) Downloaded 427 times
Last edited by Salbei on 03 Mar 2011, 14:40, edited 4 times in total.
Reason: fixed, unsticky
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Re: Future Sight

Postby aww1979 » 20 Feb 2011, 08:06

Several turns later in that same savegame, I think it is a planeswalker issue, because I couldn't cast Jace, the Mind Sculptor with Future Sight either. I was able to play artifacts, lands and creatures in other turns without issue.
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[fixed by Gargaroz] Blade of the Bloodchief

Postby aww1979 » 20 Feb 2011, 08:09

Describe the Bug:
Blade of the Bloodchief did not put counters on my creature when creatures were killed. Specifically, I sacrificed Gemhide Sliver (with Necrotic Sliver) to destroy Moroii, while Necrotic Sliver was equipped with Blade of the Bloodchief. The Necrotic Sliver should have gotten two +1/+1 counters, one for the gemhide sliver dying and one for moroii dying.

Which card did behave improperly ?
Blade of the Bloodchief

Which Version did you use ? (Constructed, Limited)
Constructed

What exactly should be the correct behavior/interaction ?
A +1/+1 counter should be put on the creature equipped with Blade of the Bloodchief whenever a creature dies.

Are any other cards possibly affected by this bug ?
Any 'when a creature is put into a graveyard, do X' triggers

edit: included savegame. (several turns in the same savegame after the future sight bug post a few minutes ago, if relevant)
Attachments
botb.zip
(4.67 KiB) Downloaded 391 times
Last edited by Salbei on 03 Mar 2011, 14:42, edited 4 times in total.
Reason: fixed bug.
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Re: Confirmed: Phylactery Lich

Postby Aswan jaguar » 20 Feb 2011, 10:56

I will confirm this,too.
Moreover it seems that any damage not only combat but burns like Disintegrate,Lightning Bolt,and Inferno that I checked kill it while they are not supposed to do so.
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[fixed by Gargaroz] Ichorclaw Myr

Postby Blackblade » 20 Feb 2011, 12:49

Describe the Bug:
When my opponent has Lodestone golem, I have to pay one more mana for Ichorclaw Myr ( 3 instead of 2 )

Which card did behave improperly ?
Ichorclaw Myr

Which Version did you use ? (Constructed, Limited)
Constructed

What exactly should be the correct behavior/interaction ?
Ichorclaw Myr is artifact so it shouldnt be affected by Lodestone Golem ability
Attachments
Myr.rar
(1.9 KiB) Downloaded 445 times
Last edited by Salbei on 03 Mar 2011, 14:44, edited 3 times in total.
Reason: fixed by Gargaroz
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