[Fixed] Bug Archive
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Re: [confirmed] Elspeth Tirel
by Gargaroz » 19 Feb 2011, 15:05
Wrong Reserved Info, fixed !
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Knight of Meadowgrain
by Cognis » 19 Feb 2011, 18:41
I'll check it out tomorrow but as I recall lifelink doesn't work when you damage a planeswalker but I'll try and test it tomorrow.
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[fixed by Gargaroz] Hand of Praetors
by Blackblade » 19 Feb 2011, 19:16
Describe the Bug:
Hand of Praetors is 2/2. <Salbei> the current power is wrong.
Which card did behave improperly ?
Hand of Praetors
Which Version did you use ? (Constructed, Limited)
Constructed
What exactly should be the correct behaviour/interaction ?
Should be 3/2.
<Salbei>
renamed topic,please use brackets
edited the original post -> added "bold" tags + comment
Hand of Praetors is 2/2. <Salbei> the current power is wrong.
Which card did behave improperly ?
Hand of Praetors
Which Version did you use ? (Constructed, Limited)
Constructed
What exactly should be the correct behaviour/interaction ?
Should be 3/2.
<Salbei>
renamed topic,please use brackets
edited the original post -> added "bold" tags + comment
Last edited by Salbei on 03 Mar 2011, 14:42, edited 4 times in total.
Reason: fixed by Gargaroz
Reason: fixed by Gargaroz
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[Fixed] Phylactery Lich
by Blackblade » 19 Feb 2011, 20:00
Describe the Bug:
Phylactery Lich was block by creatures and died in combat while i still had artifact with phylactery counter which should make Phylactery Lich indestructible
Which card did behave improperly ?
Phylactery Lich
Which Version did you use ? (Constructed, Limited)
Constructed - Pit fight challenge
What exactly should be the correct behavior/interaction ?
It should be indestructible - not die in combat.
Phylactery Lich was block by creatures and died in combat while i still had artifact with phylactery counter which should make Phylactery Lich indestructible
Which card did behave improperly ?
Phylactery Lich
Which Version did you use ? (Constructed, Limited)
Constructed - Pit fight challenge
What exactly should be the correct behavior/interaction ?
It should be indestructible - not die in combat.
- Attachments
-
- Lich bug.rar
- attack with Phylactery Lich :)
- (1.84 KiB) Downloaded 445 times
Last edited by Salbei on 03 Mar 2011, 14:43, edited 5 times in total.
Reason: fixed by Gargaroz
Reason: fixed by Gargaroz
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Re: Hand of Praetors
by bgaut » 19 Feb 2011, 20:15
Not really a bug bit it seems there is one with this card :
Describe the Bug:
when you cast a second Praetors opponent doesn't get a poison counter.
Which card did behave improperly ?
Hand of Praetors
Which Version did you use ? (Constructed, Limited)
custom version
What exactly should be the correct behavior/interaction ?
when you cast another Praetors opponent should get a poison counter but it doesn't, works fine with other creature with infect .
Sorry i can't put a save game because i use a custom version where i changed all the id cards with skymagiceditor ...
I've got another question for developpers, is it possible to solve the deathtouch bug or is it too hard ? All creatures with deathtouch have super deathtouch, no regenerate is allowed .
Thanks
Describe the Bug:
when you cast a second Praetors opponent doesn't get a poison counter.
Which card did behave improperly ?
Hand of Praetors
Which Version did you use ? (Constructed, Limited)
custom version
What exactly should be the correct behavior/interaction ?
when you cast another Praetors opponent should get a poison counter but it doesn't, works fine with other creature with infect .
Sorry i can't put a save game because i use a custom version where i changed all the id cards with skymagiceditor ...
I've got another question for developpers, is it possible to solve the deathtouch bug or is it too hard ? All creatures with deathtouch have super deathtouch, no regenerate is allowed .
Thanks
Re: Hand of Praetors
by Gargaroz » 19 Feb 2011, 22:34
P/T is wrong, OK, but the "posion counter" bug was fixed before the latest update.
Check the latest update here (P/T wrong but "poison counter" bug fixed : viewtopic.php?f=85&t=3977
Check the latest update here (P/T wrong but "poison counter" bug fixed : viewtopic.php?f=85&t=3977
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed] Knight of Meadowgrain
by Gargaroz » 19 Feb 2011, 22:37
I confirm the bug, as currently the code for Planeswalkers nullifies the damage and remove the counters from them instead, so you can't possibly gain life.
I think this can be fixed, I'll let you know.
I think this can be fixed, I'll let you know.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Confirmed: Phylactery Lich
by aww1979 » 19 Feb 2011, 23:34
Confirmed. AI blocks with Jareth, Leonine Titan and Pit Scorpion (AI doesn't seem to realize Jareth will get +7/+7 on defense) and then the Phylactery Lich dies in combat.
Re: confirmed: Hand of Praetors
by aww1979 » 19 Feb 2011, 23:37
Yup, checked Gatherer and Hand of Praetors is 3/2. In manalink, it's 2/2. Fortunately, that's a 1 second fix next update
[fixed by Jatill] Future Sight-Plainswalkers
by aww1979 » 20 Feb 2011, 08:04
Describe the Bug:
I am not able to play Garruk Wildspeaker with Future Sight despite having 2GG in play.
Which card did behave improperly ?
Future Sight
Which Version did you use ? (Constructed, Limited)
Constructed
What exactly should be the correct behavior/interaction ?
I should be able to click on Future Sight and cast Garruk Wildspeaker if I have 2GG.
Are any other cards possibly affected by this bug ?
Maybe Oracle of Dul Maya? I think the issue here though is that for some reason, planeswalkers can't be played with Future Sight, but that's just a guess. Everything else I've had during this game and in the next few turns was playable with Future Sight when it should've been.
I am not able to play Garruk Wildspeaker with Future Sight despite having 2GG in play.
Which card did behave improperly ?
Future Sight
Which Version did you use ? (Constructed, Limited)
Constructed
What exactly should be the correct behavior/interaction ?
I should be able to click on Future Sight and cast Garruk Wildspeaker if I have 2GG.
Are any other cards possibly affected by this bug ?
Maybe Oracle of Dul Maya? I think the issue here though is that for some reason, planeswalkers can't be played with Future Sight, but that's just a guess. Everything else I've had during this game and in the next few turns was playable with Future Sight when it should've been.
- Attachments
-
- fs.zip
- (4.42 KiB) Downloaded 427 times
Last edited by Salbei on 03 Mar 2011, 14:40, edited 4 times in total.
Reason: fixed, unsticky
Reason: fixed, unsticky
Re: Future Sight
by aww1979 » 20 Feb 2011, 08:06
Several turns later in that same savegame, I think it is a planeswalker issue, because I couldn't cast Jace, the Mind Sculptor with Future Sight either. I was able to play artifacts, lands and creatures in other turns without issue.
[fixed by Gargaroz] Blade of the Bloodchief
by aww1979 » 20 Feb 2011, 08:09
Describe the Bug:
Blade of the Bloodchief did not put counters on my creature when creatures were killed. Specifically, I sacrificed Gemhide Sliver (with Necrotic Sliver) to destroy Moroii, while Necrotic Sliver was equipped with Blade of the Bloodchief. The Necrotic Sliver should have gotten two +1/+1 counters, one for the gemhide sliver dying and one for moroii dying.
Which card did behave improperly ?
Blade of the Bloodchief
Which Version did you use ? (Constructed, Limited)
Constructed
What exactly should be the correct behavior/interaction ?
A +1/+1 counter should be put on the creature equipped with Blade of the Bloodchief whenever a creature dies.
Are any other cards possibly affected by this bug ?
Any 'when a creature is put into a graveyard, do X' triggers
edit: included savegame. (several turns in the same savegame after the future sight bug post a few minutes ago, if relevant)
Blade of the Bloodchief did not put counters on my creature when creatures were killed. Specifically, I sacrificed Gemhide Sliver (with Necrotic Sliver) to destroy Moroii, while Necrotic Sliver was equipped with Blade of the Bloodchief. The Necrotic Sliver should have gotten two +1/+1 counters, one for the gemhide sliver dying and one for moroii dying.
Which card did behave improperly ?
Blade of the Bloodchief
Which Version did you use ? (Constructed, Limited)
Constructed
What exactly should be the correct behavior/interaction ?
A +1/+1 counter should be put on the creature equipped with Blade of the Bloodchief whenever a creature dies.
Are any other cards possibly affected by this bug ?
Any 'when a creature is put into a graveyard, do X' triggers
edit: included savegame. (several turns in the same savegame after the future sight bug post a few minutes ago, if relevant)
- Attachments
-
- botb.zip
- (4.67 KiB) Downloaded 391 times
Last edited by Salbei on 03 Mar 2011, 14:42, edited 4 times in total.
Reason: fixed bug.
Reason: fixed bug.
Re: Confirmed: Phylactery Lich
by Aswan jaguar » 20 Feb 2011, 10:56
I will confirm this,too.
Moreover it seems that any damage not only combat but burns like Disintegrate,Lightning Bolt,and Inferno that I checked kill it while they are not supposed to do so.
Moreover it seems that any damage not only combat but burns like Disintegrate,Lightning Bolt,and Inferno that I checked kill it while they are not supposed to do so.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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[fixed by Gargaroz] Ichorclaw Myr
by Blackblade » 20 Feb 2011, 12:49
Describe the Bug:
When my opponent has Lodestone golem, I have to pay one more mana for Ichorclaw Myr ( 3 instead of 2 )
Which card did behave improperly ?
Ichorclaw Myr
Which Version did you use ? (Constructed, Limited)
Constructed
What exactly should be the correct behavior/interaction ?
Ichorclaw Myr is artifact so it shouldnt be affected by Lodestone Golem ability
When my opponent has Lodestone golem, I have to pay one more mana for Ichorclaw Myr ( 3 instead of 2 )
Which card did behave improperly ?
Ichorclaw Myr
Which Version did you use ? (Constructed, Limited)
Constructed
What exactly should be the correct behavior/interaction ?
Ichorclaw Myr is artifact so it shouldnt be affected by Lodestone Golem ability
- Attachments
-
- Myr.rar
- (1.9 KiB) Downloaded 445 times
Last edited by Salbei on 03 Mar 2011, 14:44, edited 3 times in total.
Reason: fixed by Gargaroz
Reason: fixed by Gargaroz
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