[Fixed] Bug Archive
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Re: [confirmed] Raging Ravine
by Gargaroz » 19 Feb 2011, 00:58
This fix too will come with the next update, thanx to Jatill.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Koth of the Hammer
by Salbei » 19 Feb 2011, 01:02
Confirmed after testing. The AI does not attack Koth of the Hammer .
Gargaroz just send me a PM.
Apart from the Planeswalkers already mentioned, the same bug affect Venser, the Sojourner and Tezzeret, Agent of Bolas.
Gargaroz just send me a PM.
Apart from the Planeswalkers already mentioned, the same bug affect Venser, the Sojourner and Tezzeret, Agent of Bolas.
Gargaroz wrote:And the funny thing is : if you control one of the 'Walkers I coded (let's say Elspeth Tirel) and another planeswalker more old (let's say Sarkhan Vol), you're able to attack any one of them ! Try that for yourself.
It's a really strange bug, however, Jatill and me are looking for fixing it.
Retired a long time ago. I will not reply.
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Re: [confirmed] Sigil of the Empty Throne
by Gargaroz » 19 Feb 2011, 01:09
It was a bug in the card code, and now it's fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [confirmed] Koth of the Hammer
by aww1979 » 19 Feb 2011, 06:24
It also affects Gideon Jura. I'll make another thread about that.
[fixed by Gargaroz] Gideon Jura
by aww1979 » 19 Feb 2011, 06:27
Describe the Bug:
The AI is not able to attack Gideon Jura
Which card did behave improperly ?
Gideon Jura
Which Version did you use ? (Constructed, Limited)
Constructed, Urza wannabe challenge
What exactly should be the correct behaviour/interaction ?
The AI should be able to attack the planeswalker.
Salbei>>Might possibly be impossible for players too(unconfirmed)
Are any other cards possibly affected by this bug ?
Most newer planeswalkers. It is also probably the reason that the first ability of Gideon usually (always?) results in the AI just attacking you anyway.
Save game is unfortunately a few turns afterwards, but I have two more Gideons in hand. (the gideon that's in the grave is there from spending all his loyalty, as AI never attacked it)
The AI is not able to attack Gideon Jura
Which card did behave improperly ?
Gideon Jura
Which Version did you use ? (Constructed, Limited)
Constructed, Urza wannabe challenge
What exactly should be the correct behaviour/interaction ?
The AI should be able to attack the planeswalker.
Salbei>>Might possibly be impossible for players too(unconfirmed)
Are any other cards possibly affected by this bug ?
Most newer planeswalkers. It is also probably the reason that the first ability of Gideon usually (always?) results in the AI just attacking you anyway.
Save game is unfortunately a few turns afterwards, but I have two more Gideons in hand. (the gideon that's in the grave is there from spending all his loyalty, as AI never attacked it)
- Attachments
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- gideon.zip
- (3.46 KiB) Downloaded 322 times
Last edited by Salbei on 03 Mar 2011, 14:46, edited 3 times in total.
Reason: fixed, unsticky
Reason: fixed, unsticky
Re: Gideon Jura
by aww1979 » 19 Feb 2011, 06:37
This is several turns later in the same savegame as above. (yes I really did somehow manage to survive) The AI attacked me with Gaea's Skyfolk and I had Chandra, Gideon and Ajani in play, and the window came up with all 3 planeswalkers and 'attack opponent'. It chose to attack me, so I don't know if attacking gideon would've been possible, but at least it came up as a choice, but only when other planeswalkers confirmed to work were also on my side.
- Attachments
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- gideon2.zip
- (3.55 KiB) Downloaded 327 times
Re: Gideon Jura
by Salbei » 19 Feb 2011, 06:43
It is a known issue by now. All of the new planeswalkers share this bug. Most likely going to be fixed soon.
viewtopic.php?f=86&t=4034#p54086
viewtopic.php?f=86&t=4034#p54086
Retired a long time ago. I will not reply.
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[fixed by Gargaroz] Sapling of Colfenor
by aww1979 » 19 Feb 2011, 10:21
Describe the Bug:
There are two Sapling of Colfenor in play in this savegame. I don't know if this is due to it not properly being a legend, or that it is properly a legend but indestructibility kept it alive.
Which card did behave improperly ?
Sapling of Colfenor
Which Version did you use ? (Constructed, Limited)
Constructed
What exactly should be the correct behavior/interaction ?
Two identical legends in play should immediately bury themselves
Are any other cards possibly affected by this bug ?
Other indestructible legends? Or any legend that was accidentally not tagged as one.
There are two Sapling of Colfenor in play in this savegame. I don't know if this is due to it not properly being a legend, or that it is properly a legend but indestructibility kept it alive.
Which card did behave improperly ?
Sapling of Colfenor
Which Version did you use ? (Constructed, Limited)
Constructed
What exactly should be the correct behavior/interaction ?
Two identical legends in play should immediately bury themselves
Are any other cards possibly affected by this bug ?
Other indestructible legends? Or any legend that was accidentally not tagged as one.
- Attachments
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- soc.zip
- (3.28 KiB) Downloaded 326 times
[fixed by Gargaroz]Treefolk Harbinger
by aww1979 » 19 Feb 2011, 10:34
Describe the Bug:
After casting Treefolk Harbinger, your deck is not shuffled. I could tell because I had alphabetize deck set to 1 and my next 7 draws were Augury Adept x4, Bayou x3.
Which card did behave improperly ?
Treefolk Harbinger
Which Version did you use ? (Constructed, Limited)
Constructed
What exactly should be the correct behavior/interaction ?
Your deck should be shuffled and then the forest/treefolk put on top of your deck. (the shuffling is being skipped)
Are any other cards possibly affected by this bug ?
Effects similar to Mystical Tutor or Vampiric Tutor (though I know those two cards work correctly; just examples of the sort of thing to look for)
After casting Treefolk Harbinger, your deck is not shuffled. I could tell because I had alphabetize deck set to 1 and my next 7 draws were Augury Adept x4, Bayou x3.
Which card did behave improperly ?
Treefolk Harbinger
Which Version did you use ? (Constructed, Limited)
Constructed
What exactly should be the correct behavior/interaction ?
Your deck should be shuffled and then the forest/treefolk put on top of your deck. (the shuffling is being skipped)
Are any other cards possibly affected by this bug ?
Effects similar to Mystical Tutor or Vampiric Tutor (though I know those two cards work correctly; just examples of the sort of thing to look for)
Re: Treefolk Harbinger
by aww1979 » 19 Feb 2011, 10:35
Forgot to attach savegame; here it is.
- Attachments
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- harbinger.zip
- (3.26 KiB) Downloaded 313 times
Re: Treefolk Harbinger
by Gargaroz » 19 Feb 2011, 13:57
Bug confirmed & fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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- Joined: 06 Nov 2009, 11:11
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Re: Sapling of Colfenor
by Gargaroz » 19 Feb 2011, 13:58
I just forgot to add the check_legend_rule
Fixed
Fixed
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
[fixed by Gargaroz] Knight of Meadowgrain
by Salbei » 19 Feb 2011, 14:26
Describe the Bug:
Creatures with lifelink do not give the player life when attacking a Planeswalker.In this case Knight of Meadowgrain
Which card did behave improperly ?
Knight of Meadowgrain
Which Version did you use ? (Constructed, Limited)
Constructed, Solo Duel
What exactly should be the correct behavior/interaction ?
Damage is dealt (lifegain should generate life), then loyalty counters should get removed.
Are any other cards possibly affected by this bug ?
All Creatures with lifelink, Spirit Link, Loxodon Warhammer
*edit by Aswan Jaguar : I checked Spirit Link,Baneslayer Angel,Rhox War Monk, Armadillo Cloak,Vampire Nighthawk against different plainswalkers and you don't gain life so its safe to say that is a general bug.
Creatures with lifelink do not give the player life when attacking a Planeswalker.In this case Knight of Meadowgrain
Which card did behave improperly ?
Knight of Meadowgrain
Which Version did you use ? (Constructed, Limited)
Constructed, Solo Duel
What exactly should be the correct behavior/interaction ?
Damage is dealt (lifegain should generate life), then loyalty counters should get removed.
Are any other cards possibly affected by this bug ?
All Creatures with lifelink, Spirit Link, Loxodon Warhammer
*edit by Aswan Jaguar : I checked Spirit Link,Baneslayer Angel,Rhox War Monk, Armadillo Cloak,Vampire Nighthawk against different plainswalkers and you don't gain life so its safe to say that is a general bug.
- Attachments
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- KoM.rar
- (1.39 KiB) Downloaded 353 times
Last edited by Salbei on 10 Mar 2011, 21:49, edited 7 times in total.
Reason: fixed.
Reason: fixed.
Retired a long time ago. I will not reply.
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Salbei - DEVELOPER
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Re: [confirmed] Koth of the Hammer
by Gargaroz » 19 Feb 2011, 15:04
Wrong Reserved Info, fixed !
Also fixed Tezzeret, Agent of Bolas and Venser the Sojourner.
Also fixed Tezzeret, Agent of Bolas and Venser the Sojourner.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed] Gideon Jura
by Gargaroz » 19 Feb 2011, 15:04
Wrong Reserved Info, fixed !
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
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